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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Stork View Post
    i don't particularly understand how the latter part of this follows from the first part

    seems just as possible it is v/v than v/w
    Can't dismiss choxorn/Stork here.
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  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    Stork's iso in a nutshell goes like this:

    Talks to townies before they die (10)
    Talks to two of the strongest townies in my list of unclears (13)
    Suspects or votes a dead townie or strong town lean (12)
    All of that behavior makes up maybe a quarter of his posts.

    All of that behavior is the same sort of behavior, unreadable and good for wolves.

    The rest are all about suspecting Cuth, or talking to Cuth.
    There are maybe 3 posts where he talks to Novice or atheotes.

    Limiting his suspicions largely to one guy is anti-spew, so he won't leave obvious towns in the wake of his own corpse.

    Almost all his behavior before he got really persistent on Cuth was discussing with now-dead townies or pushing dead townies to their death. Then it just gets really amped up on Cuth-related spam. It just looks like Stork has been power wolfing all game, unless Cuth is a wolf. There's nothing there which I can point to that says town. His post count is inflated by Cuth-posts.
    #Winstontoostrong
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  3. #3
    Facilitating Understanding Member Dp101's Avatar
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    Default Re: Futuramafia [In Play]

    Little lost, how is Stork talking to townies bad? Isn't it important to communicate to discuss cases and such, so I don't see what is wrong with talking to your fellow town.

  4. #4
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Dp101 View Post
    Little lost, how is Stork talking to townies bad? Isn't it important to communicate to discuss cases and such, so I don't see what is wrong with talking to your fellow town.
    This is a tendency I noticed in a game on this site a long time ago, and it has served me well in many games since. What I noticed was the following pattern from the scum:

    1) Accuse townie
    2) Townie would be lynched or murdered
    3) Accuse other townie
    4) That townie would be lynched or murdered
    5) Accuse another townie
    6) That townie would be lynched or murdered
    7) Accuse another townie
    8) That townie would be lynched or murdered
    9) Never decide any accused are town
    10) The number of people who have been accused at the same time from the same person are always a couple or less.

    This is very linear and extremely pro-wolf, and, you don't run into too many people at once who can OMGUS "oh my god, you suck" vote you right back for the sole reason of they are voting for you. That manages the diplo situation while culling town numbers.

    Compare that to this:

    1) Accuse unknown
    2) Unknown is still alive
    3) Decide unknown might be town, stop accusing said unknown
    4) Accuse townie, unknown, unknown, townie
    5) A townie is lynched
    6) Accuse unknown and unknown, accuse yet another unknown
    7) None are lynched
    8) Continue accusing said unknowns
    9) A townie is murdered

    etc

    The latter pattern fits more with the profile of a townie. It is not linear and does not control the diplo situation. The former pattern fits with scums. This becomes especially apparent when someone is power wolfing.

    That's because the objective of the power wolf is to push as many townies to death as possible, but they still need to have people on their side while they're doing it. It is more effective to have no opinion on most of the game than to alienate potential voting allies. However, once you've crushed several townies to death, you still need to continue crushing townies. Thus, moving on to another acceptable target and pushing them. Cycle repeats.

    The accusations fit the pattern of who is murdered and who is lynched.

    Townies, on the other hand, have no idea who the mafia are going to shoot, so the people they speak to will not fit the pattern as much and will contain a larger percentage of unknowns. They also don't have a good idea where the scums are, and thus, don't know who is the easiest townie to lynch, and therefore, their voting and accusing pattern will be far less linear.

    I named this concept "Mafia ESP". Predicting who will die, with your votes, accusations, and who you decide to talk to.

    The reason why it is a tell is because the longer this pattern keeps up, the more unlikely it is for a know-nothing townie to have stumbled upon the pattern by random chance, and the more likely it is for the explanation to be based on being part of the wolf team, and controlling the diplomacy situation in the thread, and knowing which people are safe to vote for, which people are not wolves, and so forth.

    This pattern doesn't typically emerge from villagers by random chance very often, so when I see it, it's scum almost all of the time. Wolves are also typically never so blatant on this particular website, so I hardly ever use this tell. But the past couple times I used it on this site, it was correct.
    #Winstontoostrong
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  5. #5
    Facilitating Understanding Member Dp101's Avatar
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    Default Re: Futuramafia [In Play]

    Thanks for explaining, I guess we'll see if you are right or if you are mafia.

  6. #6

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    extremely long post
    maybe i am just better than you at clearing good townies like visor since he outted himself as a villager on day 2

  7. #7

    Default Re: Futuramafia [In Play]

    also

    pizza

    isn't your theory already shit in itself if you are assuming the n1 kill was barto because i did the literal opposite of what you are saying

    if you are gonna talk spec for a post that doesn't fit on my screen, shouldn't it actually apply to the situation you are trying to use it for?

  8. #8
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Stork View Post
    also

    pizza

    isn't your theory already shit in itself if you are assuming the n1 kill was barto because i did the literal opposite of what you are saying

    if you are gonna talk spec for a post that doesn't fit on my screen, shouldn't it actually apply to the situation you are trying to use it for?
    Crimson flipped townie, and he claimed not to have shot Barto. That leaves SK and mafia.

    Reidquat is my current SK suspect. What's your theory as to what happened?
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  9. #9
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Stork View Post
    maybe i am just better than you at clearing good townies like visor since he outted himself as a villager on day 2
    I laffed.
    #Winstontoostrong
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  10. #10

    Default Re: Futuramafia [In Play]

    Lots of headgame. Ghosting, shading, buddying, distancing, whatever. You are very good at putting out a lot of quasi-fluff and tangential material to make me struggle to pinpoint just what is so wrong about your case and your posts.

    But I remember. Are you going to engineer another CFD, so that you and Cuth and Winston can't be called to account for the results of a Stork mislynch? That's another scum tactic for you to lecture on, bringing someone to the edge of lynch and then dropping them entirely while bringing the whole town's attention to another target. Coincidentally, it's a good way to break out of the linear trend you describe.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


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  11. #11
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Montmorency View Post
    Lots of headgame. Ghosting, shading, buddying, distancing, whatever. You are very good at putting out a lot of quasi-fluff and tangential material to make me struggle to pinpoint just what is so wrong about your case and your posts.

    But I remember. Are you going to engineer another CFD, so that you and Cuth and Winston can't be called to account for the results of a Stork mislynch? That's another scum tactic for you to lecture on, bringing someone to the edge of lynch and then dropping them entirely while bringing the whole town's attention to another target. Coincidentally, it's a good way to break out of the linear trend you describe.
    You might start by looking up the definition of confirmation bias before you continue. If you're struggling to explain your predetermined conclusion, then see previous sentence.
    #Winstontoostrong
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  12. #12

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    Stork's iso in a nutshell goes like this:

    Talks to townies before they die (10)
    Talks to two of the strongest townies in my list of unclears (13)
    Suspects or votes a dead townie or strong town lean (12)
    All of that behavior makes up maybe a quarter of his posts.

    All of that behavior is the same sort of behavior, unreadable and good for wolves.

    The rest are all about suspecting Cuth, or talking to Cuth.
    There are maybe 3 posts where he talks to Novice or atheotes.

    Limiting his suspicions largely to one guy is anti-spew, so he won't leave obvious towns in the wake of his own corpse.

    Almost all his behavior before he got really persistent on Cuth was discussing with now-dead townies or pushing dead townies to their death. Then it just gets really amped up on Cuth-related spam. It just looks like Stork has been power wolfing all game, unless Cuth is a wolf. There's nothing there which I can point to that says town. His post count is inflated by Cuth-posts.

  13. #13

    Default Re: Futuramafia [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    It just looks like Stork has been power wolfing all game, unless Cuth is a wolf.
    i think you need to reread that article

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