Let's start with basics - a headcount:
Good
Riedquat
Montmorency
Prepared for Disappointment
GeneralH
DP101
Novice
Bad
ATPG
Winston
Cuthilius
Pelican
Murska
JHT
Al Sipsclar
Choxorn
Atheotes
Next, scum-team fundamentals: are there 2 or 3 left?
3 total Mafia has been the dominant assumption so far, and it's only gotten more so as the game has gone on. However, with so many roles floating around, I think a 4th (for practical purposes, 3rd) scum becomes much likelier in the setup. If we take that, then perhaps the earlier wagons make more sense - scum has had the manpower to follow a strategy of avoiding concentrations.
Next posts will be vote analysis plus team arrangements. I will speculate on what it would look like for one of the 'unknown' category to be scum.
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