Quote Originally Posted by Zack View Post
Alive: 14

Al Sipsclar
Askthepizzaguy
atheotes
Choxorn
Cuthillius
Dp101
GeneralHankerchief
johnhughthom
Montmorency
Murska
novice
Pelican
Riedquat
Winston Hughes

---

Lynched: 3

d1 - spaceman98 - Leela
d2 - BSmith - Amy (can talk)
d3 - Stork - Professor Farnsworth

---

Killed: 5

n1 - El Barto - Flexo (can talk)
n2 - Visor - Hermes
n2 - seireikhaan - Larry
d3 - CrimsonFox - Zapp Brannigan
n3 - Newyn - Linda
Let's start with basics - a headcount:

Good

Riedquat
Montmorency

Prepared for Disappointment

GeneralH
DP101
Novice

Bad

ATPG
Winston
Cuthilius
Pelican
Murska



JHT
Al Sipsclar
Choxorn
Atheotes


Next, scum-team fundamentals: are there 2 or 3 left?

3 total Mafia has been the dominant assumption so far, and it's only gotten more so as the game has gone on. However, with so many roles floating around, I think a 4th (for practical purposes, 3rd) scum becomes much likelier in the setup. If we take that, then perhaps the earlier wagons make more sense - scum has had the manpower to follow a strategy of avoiding concentrations.


Next posts will be vote analysis plus team arrangements. I will speculate on what it would look like for one of the 'unknown' category to be scum.