Quote Originally Posted by Askthepizzaguy View Post
Was a common practice on this site at one time. There are several strategies for dealing with that. Dead vanilla towns have no vote and know nothing particularly special. And the mafia can play against their minds just as well as they can play against live townies. It's easier for the scums to blend in when everyone starts sheeping the confirmed townies. Just like when they sheep masons or a cop. I've been on scum teams who have defeated a couple dozen towns who have tried such brute methods. When the town unites too much, it's anti-analysis for vote purposes. And when the town leaders no nothing, that's a recipe for an easier sweep, even.

I remember a truly terrible game I played way back when called the Chicago Soiree...

Oh, wait... did you say strong player? Because my strong player credentials go out the window when you analyze such games by me.

TBH my town game is middling these days.
Meh, could be a style thing but I think if the wolves take the risk of not role hunting on purpose to remove a strong player (read: particularly in read quality and effort), the punishment is that they don't kill a pr, they don't need to be punished twice.

I understand why the roles can't talk after death but it just seems a bit volatile in terms of certain things being at odds with player styles.