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Thread: Announcement: Europa Barbarorum II 2.2r released!

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  1. #1

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Continuing on with some of my questions that spawned during my Numidian playthrough.

    1. Why do the Celtic Settlements near Iberia (Tolosa and Illiberri) not have not ranged units once the Satrapy has been built? A Satrapy in an Iberian settlement at least had Iberian Slingers so why do the 2 Celtic settlements have no Celtic Slingers or Archers?

    2. It is already turn 250 and I see the Romans as a pushover despite having a well-rounded roster. I gave Syracuse to them because of the fact I don't want to deal with the Epeiros and hoped that the Punic Wars would happen. Instead, they are currently at war with the Sweboz. Doesn't help that they still have Camillan rosters despite the Celts already have achieved their reforms and armor upgrades.

    3. Either swordsmen have no luck with projectiles or skirmishers are too good at killing front line infantry? While truly heavily armored infantry can resist the volleys of ordinary javelins, most infantry will have their numbers by brought down by a good amount. I've seen my Soldurus get reduced to only 30 men when skirmishers fired upon them or in my last Greek playthrough, the Peltastai Logades are sometimes the favorite target practice by enemy archers or skirmishers.

    Otherwise, the playthrough has been quite great.

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by Tactics Mayers View Post
    Continuing on with some of my questions that spawned during my Numidian playthrough.

    1. Why do the Celtic Settlements near Iberia (Tolosa and Illiberri) not have not ranged units once the Satrapy has been built? A Satrapy in an Iberian settlement at least had Iberian Slingers so why do the 2 Celtic settlements have no Celtic Slingers or Archers?
    Because there's no native pool in Celtic regions. The Satrapy is composed of two parts: a core Numidian roster, and a local component. There's no local pool in Gaul, which is why you're getting no slingers or anything else there.

    What you've pointed out is that there should be a regional restriction on it, it's not an intended place for Numidian factional governments.

    Quote Originally Posted by Tactics Mayers View Post
    2. It is already turn 250 and I see the Romans as a pushover despite having a well-rounded roster. I gave Syracuse to them because of the fact I don't want to deal with the Epeiros and hoped that the Punic Wars would happen. Instead, they are currently at war with the Sweboz. Doesn't help that they still have Camillan rosters despite the Celts already have achieved their reforms and armor upgrades.
    The automatic trigger for the Polybian reform is turn 248, which you've just passed. They have to actively replace their Camillian units to get the benefits of the reform, there's no way to script a change.

    Rome being at war with Sweboz is something recent map changes which will appear in 2.2g should fix (by closing the northern routes).

    Quote Originally Posted by Tactics Mayers View Post
    3. Either swordsmen have no luck with projectiles or skirmishers are too good at killing front line infantry? While truly heavily armored infantry can resist the volleys of ordinary javelins, most infantry will have their numbers by brought down by a good amount. I've seen my Soldurus get reduced to only 30 men when skirmishers fired upon them or in my last Greek playthrough, the Peltastai Logades are sometimes the favorite target practice by enemy archers or skirmishers.

    Otherwise, the playthrough has been quite great.
    Javelins from which direction? Most of a unit's protection is to the front (via the shield value).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by QuintusSertorius View Post
    Javelins from which direction? Most of a unit's protection is to the front (via the shield value).
    Mostly in-front. I usually keep elite units or a few swordsmen in reserve so that I don't lose precious units.

    Oh, about the Twitter announcement. How does this affect the Numidians? Certain cities will no longer develop into larger cities?
    Last edited by Tactics Mayers; 01-30-2017 at 17:36.

  4. #4
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by Tactics Mayers View Post
    Mostly in-front. I usually keep elite units or a few swordsmen in reserve so that I don't lose precious units.

    Oh, about the Twitter announcement. How does this affect the Numidians? Certain cities will no longer develop into larger cities?
    Don't worry: am in the process of slowly fixing that issue. Had a feeling it would happen.
    I was once alive, but then a girl came and took out my ticker.

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  5. #5

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Just a few strange happenings to report. Got a ceasefire with Koinon Helenon as Makedon, then Pyrrhus turned up and besieged Sparta so opened up diplomacy with Koinon and requested they attack a faction....Epiros. Strangely, though they were at war with them and one of their ciities was under siege they refused to attack said faction. I went to attack Pyrrhus anyway expecting the besieged army to sally out as well. No...there was noarmy from Sparta that was going to defend itself from an attack by a faction it was at war with.

    Left Pyrrhus and Sparta alone (Pyrrhus made peace with Koinon before backstabbing them the next turn and taking Sparta) and besieged Athens.Made a ceasefire with Epiros. Besieged Athens for 5 turns and then assaulted the walls. Despite that when I had checked the Athenian army prior to my assault all of their units had been depleted, when the battle began ...all of the Athenian units were up to full strength (is this deliberate?).

    After a lengthy and costly victory my game crashed due to an 'unknown graphical error'.

  6. #6

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    What can you do to increase loyalty with FMs?

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Updated to 2.2g, changelog:

    • Added Voini to Allied Government pools and Parthian Border Marches government.
    • Overhaul of Sauromatian factional pools
    • Numidian, Mauretanian, Egyptian and Ethiopian recruitment pools rewritten. Plugged hole in polis on Korsim/Shardin.
    • Revision to the availability of Celtic professional swordsmen - now only in Celtic factional governments, colonies and as mercs. Gargokladoi now universally available.
    • Updated capabilities of farm buildings to provide progression, and functioning bonuses.
    • Change to stats of a number of Celtic line infantry units. Revision to mercenary Celts and their availability.
    • Changes to placeholder models for some Client Rulers
    • Roman formations switched around again.
    • AP removed from cavalry lances - makes them overpowered when charging from the front.
    • Fixed Thermon client ruler bug and PotentialSuccessor trait.
    • Correction to faction standings bug.
    • Update to faction re-emergence to prevent it happening while target city is under siege. Also updated spawning stacks to be era-appropriate. Added some new locations for a number of factions.
    • Closed three Alpine passes to the north of Medilanon to stop Rome going directly north. Removed land bridge across Straits of Gibraltar/Pillars of Hercules, between Byzantion and Nikaia, between Mysia and Mytilene and between Attike and Euboia.
    • Added new faction missions for Ptolemaioi and Carthage.
    • Update to battle scripts to account for reinforcement battles.
    • CAI updates including correction of an error. Also a new "switch" to move between diplomatic and warlike states.
    • New fallback triggers for Hayastan/Baktrian independence - if they lose seven key neighbouring provinces, then they are independent by default. Also punitive expeditions now scripted to do something.
    • Update to "war triggers" to prevent perpetual notification.
    • New AI "opening moves".
    • Expanded Baktria's Hellenistic options in Custom Battle for era0.
    • Updated appearance of the Zagros mountains on the campaign map.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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