Quote Originally Posted by Tactics Mayers View Post
Continuing on with some of my questions that spawned during my Numidian playthrough.

1. Why do the Celtic Settlements near Iberia (Tolosa and Illiberri) not have not ranged units once the Satrapy has been built? A Satrapy in an Iberian settlement at least had Iberian Slingers so why do the 2 Celtic settlements have no Celtic Slingers or Archers?
Because there's no native pool in Celtic regions. The Satrapy is composed of two parts: a core Numidian roster, and a local component. There's no local pool in Gaul, which is why you're getting no slingers or anything else there.

What you've pointed out is that there should be a regional restriction on it, it's not an intended place for Numidian factional governments.

Quote Originally Posted by Tactics Mayers View Post
2. It is already turn 250 and I see the Romans as a pushover despite having a well-rounded roster. I gave Syracuse to them because of the fact I don't want to deal with the Epeiros and hoped that the Punic Wars would happen. Instead, they are currently at war with the Sweboz. Doesn't help that they still have Camillan rosters despite the Celts already have achieved their reforms and armor upgrades.
The automatic trigger for the Polybian reform is turn 248, which you've just passed. They have to actively replace their Camillian units to get the benefits of the reform, there's no way to script a change.

Rome being at war with Sweboz is something recent map changes which will appear in 2.2g should fix (by closing the northern routes).

Quote Originally Posted by Tactics Mayers View Post
3. Either swordsmen have no luck with projectiles or skirmishers are too good at killing front line infantry? While truly heavily armored infantry can resist the volleys of ordinary javelins, most infantry will have their numbers by brought down by a good amount. I've seen my Soldurus get reduced to only 30 men when skirmishers fired upon them or in my last Greek playthrough, the Peltastai Logades are sometimes the favorite target practice by enemy archers or skirmishers.

Otherwise, the playthrough has been quite great.
Javelins from which direction? Most of a unit's protection is to the front (via the shield value).