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Thread: Announcement: Europa Barbarorum II 2.2r released!

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  1. #1

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by QuintusSertorius View Post
    I have no idea what to suggest.
    Well what about this? I've recently played as the Arverni. Note I'm highlighting the blue celtic unit.

    http://imgur.com/a/BkaTk

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by Tactics Mayers View Post
    Well what about this? I've recently played as the Arverni. Note I'm highlighting the blue celtic unit.

    http://imgur.com/a/BkaTk
    That's a simple one, a more up to date export_units needs to be included with the zip. Not game-breaking; if there is a 2.2h before 2.3 releases, it'll be fixed then.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    2.2h changes:
    • Zero'd starting Roman naval pools to prevent them going on an early ship-building spree.
    • Pergamon's starting non-levy pools zero'd and given additional money.
    • Updated export_units so new mercenary Celtic Heavy Spearmen display properly.
    • Removed camera zooms in Baktrian mission that focus on now non-existent forts.
    • Updated assignment of Alpine provinces - there are now only two.
    • Adjusted Hellenistic/Carthagnian settler colony prerequisites to be pastoral settlement compatible.
    • Corrected the cavalry error in the kh3/kh4.
    • Corrected appearance of Blastophoenicians in southern Iberia - no longer in Ilergetes territory.
    • Civitas Libera, Provinciae and Roman Trade Colonies now properly restricted to outside of Italy.
    • Updated Epeiros' colonisation script to match the others.
    • Halved war-weariness threshold to 6. Removed weariness-reducing "winning battles" section. Some factions start out with the diplomacy label, instead of warlike.
    • Removed Pergamon mission.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  4. #4

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    I wonder when will next big update as 2.3 be released.Last time I try to install a small update.It destroy all my game.I can no longer play it.I hope that there will be a big update soon so that I can play it again.Hope that in the next big release the AI will be much more ferocious,not so mild

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by 血荐轩辕 View Post
    I wonder when will next big update as 2.3 be released.Last time I try to install a small update.It destroy all my game.I can no longer play it.I hope that there will be a big update soon so that I can play it again.Hope that in the next big release the AI will be much more ferocious,not so mild
    2.3 will be released when it's ready. These testing patches are a critical part of assessing readiness.

    Note that none of the patches are savegame compatible, so if you update you will not be able to play your previous saved games. If you want to see updated AI, you need to be playing the patches.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  6. #6

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    after I install the patch.The whold game become unplayable.Crushing to desk before I can play it

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by 血荐轩辕 View Post
    after I install the patch.The whold game become unplayable.Crushing to desk before I can play it
    Did you install it onto a working 2.2b or anything later in the series? You can't patch 2.2 with it.

    Also, what does your error log say?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:



  8. #8

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Hi guys,


    excuse me but I can't understand all of it ( I don't speak good english :( ). I downloaded and I am playing now the 2.2E version, what should I do now?


    sorry help me

  9. #9
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by CumPizdrul View Post
    Hi guys,


    excuse me but I can't understand all of it ( I don't speak good english :( ). I downloaded and I am playing now the 2.2E version, what should I do now?


    sorry help me
    If you want to update to 2.2h, then you can patch over your existing installation. But you'll have to start a new game, it won't work with existing saved games.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  10. #10

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by QuintusSertorius View Post
    If you want to update to 2.2h, then you can patch over your existing installation. But you'll have to start a new game, it won't work with existing saved games.
    ah, Quintus you are the best. Thank you. So I must overwrite the 2.2h on 2.2e , don't need to get back to 2.2b or pass through 2.2f ?

  11. #11
    Member Member Coronatus's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Hello team and fans,

    I'm currently playing 2.2g (a little obsolete, i know) with the Romani and noticed a couple of things:

    1) First of all, playing EBII is still a lot of fun. Especially the Romani are quite complete and the details in buildings, units, scripts etc are stunning. I love all the descriptions and the reworked landscape. I think p.e. the removal of the "bridge" between Sicily and Bruttium was an advance. And still I experience a lot of AI sea invasions as the Carthies head to Syracusae and the Numidians to Sardinia.

    2) I remember that the provinciae were removed in one of the last releases. Have they already been re-integrated? I miss them quite hard, as one of my goals was to "collect" all of them with my propraetores.

    3) The cursus honorum still works well, but I would emphasize the creation of ex-questor, ex-praetor and ex-consul traits. So far, my family members only have ex-aedile traits.

    4) The re-spawning of factions can be quite annoying. If you like to create an empire in historical borders like I do, it's kind of a problem, if for example the Carthies respawn in Phasania all the time, when you really don't want to incorporate the province in your imperium. In my opinion, re-spawning should be restricted at least to the historical core provinces of each faction to match the problem.

    5) Is there any plan to expand the "a year in history"-events further than 212BC? I like them very much and am always kind of sad, when they end.

    Thank you and keep up the good work!
    Best wishes,

    Coronatus

  12. #12
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    2) The provinciae were never intentionally removed; have they stopped working?
    3) I think ex-magistrate traits were expanded recently.
    4) That's the re-emergence script failing to work as intended. Each faction only has one, or at most three specific locations they're supposed to re-spawn in. Except that doesn't seem to work all the time, and you get weird occurrences like this.
    5) I don't know. We have a hardcoded limit of around 500 entries in the historic_events.txt because of a tool we use to generate the strings, and each one of them is another entry.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  13. #13
    Member Member Coronatus's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Thank you very much for your answer.

    2) Yes, at least this is what happens in my campaign. For example I already conquered Dyrrachium, have the provincia romana-government and installed a proper proconsul there and he doesn't get a certain ancilliary. Same happens in Sicily.
    3) Ok, maybe I should just install one of the later releases like 2.2l and see if something has changed.
    4) Well, let's see how that developes.
    5) So, every of the pop-ups like "Winter. Time to muster armies" counts for that? The "a year in history"-events would sum up only to about 60...

    Best wishes,

    Coronatus

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