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Thread: Announcement: Europa Barbarorum II 2.2r released!

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by kvergara93 View Post
    wait, why must this be? I've found campaigns anything less than H/H to not be challenging enough.
    Because the unit stats and battle mechanics are balanced for Medium battle difficulty. What faction are you playing?

    If you're finding battles too easy, chances are you're using some combination of always using full stacks (try 15 units), too much cavalry (more than 2 units as a settled faction), too many elites (more than 1 unit per stack), too many archers (more than 2 units), too much heavy line infantry, and/or targeting the enemy general to cause a general rout. I often find when people make this complaint, they use full stacks comprised almost entirely of heavy cavalry and heavy infantry, with little or no skirmishers, when a more balanced force would not only be more interesting to play, but more challenging too.
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    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  2. #2

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    I've played as a lot of them but got bored once my empire became massive. I got a sense of "ok, since I'm so much stronger than everyone, it's only a matter of time until I conquer everything." I did rome 250+ turns. Averni, Leusitani, Saba, Ptolemaioi, Pritanoi, and Getai all for at least 150+ turns. Maybe this is more about me being easily bored...

    And I do balance my armies pretty well. Granted, I rarely march with less than 15 units. And yes, killing off the general + cleaning up the routing army with calvary has always been a go-to strategy of mine.

    So is it up to me to I guess limit myself in order to create a challenge? Or is there something hiding after 250-300 turns?

    Also, if unit stats and battle mechanics for medium difficulty, what happens at higher difficulties? Sorry if that sounds like a stupid question, just geniunely curious
    Last edited by kvergara93; 04-12-2017 at 01:38.

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