Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
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I don't think I understand what you mean.
It's cool if its me doing it, but we should be looking out for perpetual "backbenchers" accusing representatives and others along the stratagem of creating perceived mistakes or pitfalls for representatives and then condemning them on those grounds.I don't think I understand what you mean.
We can't put the snake around our wrists!
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
I think we already agreed on this bit in that I think the best strategy early on is many groups, and small.
Although I think it's defeatist to say we probably won't catch Scum anyway - I'd rather an active, coherent Town successfully control the lynch and catch Scum, even on D1, and have Scum get held accountable that way :p
I'm trying to understand when/why you would split into a smaller number of groups and why you would spread your scum-reads amongst those like you suggested in your initial plan?
Spreading scum makes it easier for them to influence multiple district votes, no?
a) You and DP101 have both suggested 5. Why 5? Iirc Districts only need a minimum of 3 players and we start with 21. Mathsarehard but that gives us 7 if we split to maximum?
b) Why does the number 5 make the strategy of separating those you find scummy from those you find Towny not a sound approach?
pretty sure cass is town
I think you may be overlooking the option where Town isn't coherent and mafia just sit back and then later let/push them take the fall for early confusion. Not sore if that's deliberate or just blinkers at this point.
Solution either way: Town just be awesome and find Scum!
if there's more than 1 mafia in the district reps, then a scum is almost never going to get lynched. Pretty high price to pay for slightly better late-game analysis.
I'm just imagining say five districts, one of which is nothing but scum and the rest of which are entirely controlled by townies. And what kind of position that would put the scum in. The most effective way to reduce mafia power may not be to dilute it, but rather to concentrate it into relative powerlessness. Think gerrymandering.
a) You and DP101 have both suggested 5. Why 5? Iirc Districts only need a minimum of 3 players and we start with 21. Mathsarehard but that gives us 7 if we split to maximum?
b) Why does the number 5 make the strategy of separating those you find scummy from those you find Towny not a sound approach?[/QUOTE]
Representative democracy, meaning that just like in the real world, our representative is free to tell their constituents to take a hike and vote according to the wishes of thelobbyistsmafia or personal whims or whatever.
We are split to maximum.
First, only the Chancellor can do it so the question is moot. But if I were Chancellor, separating - let's say I peeked them scum - scum should not have a clear effect on the lynch in any particular way. The only possible scenario is if I knew how someone would vote if elected and created ground for representatives mostly interested in lynching some scum.
I think with every redistricting, so not exactly every day.Originally Posted by Renata
Not really. It looks awful for representatives, and whether or not they are scum you can fix the situation by forcing byelections.Originally Posted by Zack
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
If you can get people to agree to it on informal grounds.
Deeply unlikely to happen, and we won't know about it until after the fact. Russian roulette is a sounder approach than this. And if it did happen by chance, then in terms of strategy what would it tell us? The only case is if then they keep in the same district with each other and none of them is NKed, but even then since the grounds for NK will be shifted in this game it's a complete pie-sky thought.Originally Posted by Renata
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
Morning
Gimme power
Bye
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