Razor's Submod - v2.0 (Fourth Age Total War Submod)
Hi everyone,
I made a little submod for The Fourth Age Total War: Dominion of Men and I posted this here because Fourth Age: Total War doesn't have it's own forum on the org. It does on TWC, but I still want my submod to be available when TWC is down, so I made a thread here too; my main goal is to make battles much more epic. It's balanced for huge unit size (but also playable on large unit size). Besides more epic battles this mod also offers some other features and fixes several bugs.
Changelog:
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v2.0:
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New features:
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-included sounds from third age total war (including vanilla M2TW sounds)
-new arrows
-new clouds
Removed features:
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-HDR effects are not included in this release
Bug fixes & tweaks:
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-Slightly buffed health bonuses to compensate for larger population and unit sizes
-Many sound fixes
-Fixed a bug which causes that sometimes two suns are being visible in the sky
v1.6.1:
Spoiler Alert, click show to read:
Bug fixes & tweaks:
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-Buffed morale of berserkers.
v1.6:
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New features:
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-Included 'The Heirs of Vidugavia v1.1' (other submod)
-Added several bonuses in friendly territory.
-Overhauled projectiles and projectile effects.
-Improved battle map ground texture blending.
-Reduced movement rates in forests, swamps and mud.
-Added unit state info bars.
-New animated dust
Bug fixes & tweaks:
Spoiler Alert, click show to read:
-Made several tweaks to the supply system.
-Tweaked radii of horses, elves and men of Far Harad.
-Fixed dust storms.
v1.5:
Spoiler Alert, click show to read:
New features:
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-Slightly increased movement rate of emissaries and scouts
-Added optional HDR effects
Bug fixes & tweaks:
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-Increased BattleSurgery bonus for elves from 1 to 10 - I assume that the value was intended to be 10 since 1 has almost no effect
-Made the arctic texture less repeating
-Corrected a typo in descr_battle_map_movement_modifiers.txt
v1.3:
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Bug Fixes & tweaks:
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-Troops now become fat and lazy only after +/- 10 years of inactivity and only when they are inside a settlement
-Fixed supply system for the AI
-Tweaked fatigue system
-Corrected physical radius and height of several units according to model and skeleton
v1.2:
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Bug Fixes & tweaks:
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-Deleted the old supply triggers
-nerfed supply bonus for elven factions
v1.1:
Spoiler Alert, click show to read:
New Features:
Spoiler Alert, click show to read:
-Improved supply system
-Supplies affect the healing of wounds.
Spoiler Alert, click show to read:
Bug Fixes & tweaks:
-Tweaked movement on the campaign map
-Further tweaked population growth to compensate huge unit size and overpopulation.
v1.0:
Spoiler Alert, click show to read:
New features:
Spoiler Alert, click show to read:
-This mod is balanced for huge unit size.
-Climate specific movement modifiers
-Battles last longer.
-Supply works now in two directions: too well supplied troops can become fat and lazy and become less effective in combat.
-The hue of the campaign map textures depend on the fertility of the land (it's only a subtle difference).
-Renamed ground types
Bug fixes & tweaks:
Spoiler Alert, click show to read:
-Missile infantry are nerfed against cavalry in close combat.
-The fatigue system of RTW is fixed via a workaround.
-Captain's can't get children while in enemy territory as it should be.
-Missiles are nerfed.
Credits:
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Boris Vorontsov - ENBSeries
xXxXxRazor.GodxXxXx - Textures, coding, bug fixing
FATW Team - Fourth Age Total War: Dominion of Men 3.2
Third Age Total War - Sound Effects
Spoiler Alert, click show to read:
Jones King
Smirk
TestudoAubreii
kjobbit
The Hunt for Gollum
Athenogoras - FATW Battlemod
Arsaces & Beorn - The Heirs of Vidugavia v1.1 (other submod for FATW)
Known Issues:
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-one skybox isn't properly rendered (will be fixed in the next version)
-Siege towers do not work properly at Dol Amroth, Annuminas, and Fornost. Until this is fixed I recommend rams, ladders, and spies
-Trolls sometimes cause CTDs on some computers.
-Even with military access the AI, even passive factions (Elves, Dwarves, Shire) will sometimes attack your armies when in their territory. Be careful when trespassing.
-Some pre-existing stone roads missing building cards.
-Some orc units in historical battles missing unit cards.
Download link:
v2.0 https://drive.google.com/file/d/0B_b...ew?usp=sharing
Unfortunately HDR effects are removed from this version, however you can bring them back by installing this version on top of a version that has HDR effects.
DISCLAIMER: This submod is my work and as a result the Fourth Age Total War team can't provide technical support for it.
Older versions:
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v1.6.1 - HDR
Use this download link if you would like to have HDR effects ENABLED for Fourth Age Total War: https://drive.google.com/file/d/0B_b...ew?usp=sharing Note: With HDR effects enabled you'll get a black screen with green letters in the upper left corner when you launch the game. You will have to alt-tab out and in again to get to the normal loading screen. It's always possible to disable HDR effects later by deleting d3d8.dll and enbseries.ini; both files are located in your main RTW diectory.
5) Rename your save game folder if you already played Fourth Age Total War because this submod is NOT savegame compatible. I recommend naming it: "saves - no submod" or something similar.
6) Download Razor's Submod v2.0 and extract it onto your Rome Total War folder
Feedback and constructive criticism is more than welcome!
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