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  1. #1
    Member Member LordK9's Avatar
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    Default Re: "Castle" upgrades

    I think that depends on you. Destruction is whatever you destroy when storming.

  2. #2

    Default Re: "Castle" upgrades

    I have now examined this stuff first hand, today... Due to Macs post... Here are my results...


    Case 1 - West Africa
    ****************************************
    Castle level 2

    Stormed --- No damage


    Case 2 - Mauritania
    ****************************************
    Castle level 1

    Stormed --- No damage


    Case 3 - Corsica
    ****************************************
    Castle level 1

    Stormed --- No damage


    Case 4 - Toulouse
    ****************************************
    Castle level 9

    Stormed --- No damage


    Case 5 - Tripolitania
    ****************************************
    Castle level 1

    Stormed --- No damage



    It is possible that CA changed the mechanics for V.2.01 - it would explain your conflicting claims. Otherwise, this is how MTW works. Storm a castle and it takes no damage - siege it, and it starts taking damage...
    I leave it to active V.2.01-users to examine/explore that possibility. In V.1.1 - upon which V.2.01 is built - this is how things are, feel free to confirm that (in the game) at any time.

    - A
    Last edited by Axalon; 05-20-2017 at 11:24. Reason: formatting...

  3. #3
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: "Castle" upgrades

    Hi Axalon - yes, I only play in 2.01 so there may be differences included in that version. I've been watching a few of my castle storms today, and it actually looks VARIABLE now! I had a fort+motte drop to fort, but a fort+motte+bailley stay as it was, and then a fort go to nothing...
    so there are differences between cases in the same campaign. The question is, is this just random, or are there reasons behind it in the battle???
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  4. #4
    Member Member Gilrandir's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by macsen rufus View Post
    Hi Axalon - yes, I only play in 2.01 so there may be differences included in that version. I've been watching a few of my castle storms today, and it actually looks VARIABLE now! I had a fort+motte drop to fort, but a fort+motte+bailley stay as it was, and then a fort go to nothing...
    so there are differences between cases in the same campaign. The question is, is this just random, or are there reasons behind it in the battle???
    I have 2.01 and I have spotted the same regularity Axalon speaks about. I can't wager that it ALWAYS goes this way, but by storming a castle you have more probability it will stay intact than by starving it out. I remember once I stormed a fort and its walls were breached so much that it was a miracle it was still standing. Yet it didn't take any damage, as the campaign map showed.
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  5. #5
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: "Castle" upgrades

    I love how almost 15 years after the game has been released we still find new stuff about it.
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  6. #6
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by edyzmedieval View Post
    I love how almost 15 years after the game has been released we still find new stuff about it.
    Yep - and it also reminds us that what we've seen a few times might not actually happen EVERY time

    I don't often let a castle fall by starvation - I usually storm it, or take it by subterfuge (spies or emissaries) to avoid any damage to the region's infrastructure. Often as not a bribe works out cheaper than rebuilding, and of course it's quicker...

    In my current campaign it seems about 50/50 whether a stormed castle takes damage, but I can't claim a statistically robust sample size yet.
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  7. #7
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: "Castle" upgrades

    Speaking of castle upgrades... I never got to do this. How effective are those culverin / bombard towers?
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  8. #8
    Member Member DEB8's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by macsen rufus View Post

    In my current campaign it seems about 50/50 whether a stormed castle takes damage, but I can't claim a statistically robust sample size yet.
    I have MTW+VI Gold Edition and the results here seem to vary dependent on the level of the "Castle" !

    [ Keeps and above : Storms = No damage , Siege = damage ; Below Keeps ( particularly in VI ) : Storms = damage , Siege = Unknown ( I usually storm these... ). ]

  9. #9
    Member Member Gilrandir's Avatar
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    Default Re: "Castle" upgrades

    Quote Originally Posted by macsen rufus View Post
    Yep - and it also reminds us that what we've seen a few times might not actually happen EVERY time

    I don't often let a castle fall by starvation - I usually storm it, or take it by subterfuge (spies or emissaries) to avoid any damage to the region's infrastructure. Often as not a bribe works out cheaper than rebuilding, and of course it's quicker...

    In my current campaign it seems about 50/50 whether a stormed castle takes damage, but I can't claim a statistically robust sample size yet.
    More inexplicable still is the destruction of the province port after you starve out the castle.
    Quote Originally Posted by Suraknar View Post
    The article exists for a reason yes, I did not write it...

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