I think that depends on you. Destruction is whatever you destroy when storming.
I think that depends on you. Destruction is whatever you destroy when storming.
I have now examined this stuff first hand, today... Due to Macs post... Here are my results...
Case 1 - West Africa
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Castle level 2
Stormed --- No damage
Case 2 - Mauritania
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Castle level 1
Stormed --- No damage
Case 3 - Corsica
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Castle level 1
Stormed --- No damage
Case 4 - Toulouse
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Castle level 9
Stormed --- No damage
Case 5 - Tripolitania
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Castle level 1
Stormed --- No damage
It is possible that CA changed the mechanics for V.2.01 - it would explain your conflicting claims. Otherwise, this is how MTW works. Storm a castle and it takes no damage - siege it, and it starts taking damage...
I leave it to active V.2.01-users to examine/explore that possibility. In V.1.1 - upon which V.2.01 is built - this is how things are, feel free to confirm that (in the game) at any time.
- A
Hi Axalon - yes, I only play in 2.01 so there may be differences included in that version. I've been watching a few of my castle storms today, and it actually looks VARIABLE now! I had a fort+motte drop to fort, but a fort+motte+bailley stay as it was, and then a fort go to nothing...
so there are differences between cases in the same campaign. The question is, is this just random, or are there reasons behind it in the battle???
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A mod for Medieval:TW (with VI)
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I have 2.01 and I have spotted the same regularity Axalon speaks about. I can't wager that it ALWAYS goes this way, but by storming a castle you have more probability it will stay intact than by starving it out. I remember once I stormed a fort and its walls were breached so much that it was a miracle it was still standing. Yet it didn't take any damage, as the campaign map showed.
I love how almost 15 years after the game has been released we still find new stuff about it.
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Yep - and it also reminds us that what we've seen a few times might not actually happen EVERY time
I don't often let a castle fall by starvation - I usually storm it, or take it by subterfuge (spies or emissaries) to avoid any damage to the region's infrastructure. Often as not a bribe works out cheaper than rebuilding, and of course it's quicker...
In my current campaign it seems about 50/50 whether a stormed castle takes damage, but I can't claim a statistically robust sample size yet.
ANCIENT: TW
A mod for Medieval:TW (with VI)
Discussion forum thread
Download A Game of Thrones Mod v1.4
Speaking of castle upgrades... I never got to do this. How effective are those culverin / bombard towers?
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
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