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Thread: Swords and Sorcery Mafia Without the Swords [Concluded]

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    Default Re: Small Mafia Game: Swords and Sorcery Mafia Without the Swords

    Mechanics explanation and clarification.

    Each player has been given a mana total and a list of spells to select from.

    Think of mana as two separate values that are spent differently, and each spell simply has the same numerical value for both types.

    In the first instance think of mana as capacity points. If you are told you have 5 mana, you have 5 capacity points. Those capacity points are used to select spells up to and including that capacity. Since Tier 1 spells cost 1 mana, Tier 2 spells cost 2 mana, and Tier 3 spells cost 4 mana, you could pick any combination of those that do not exceed your capacity. This must be done on night 0 (now).

    For example, you could pick one tier 3, and one tier 1 spell, which would use a total of 5 mana. You could also pick two tier 2 and a tier 1, or any other combination resulting in 5 or less. You do not have to spend all of your capacity points.

    The second part of mana is its usage. This is what is consumed after the game begins. If on night one you wish to cast your level 3 spell, it will consume 4 mana, leaving you with 1 remaining. If for some reason you lost access to two points of your mana (mod punishment for rule violation, hostile spells, events, etc) and you had not cast any spells, you would now have 3 mana total. This would mean you would not be able to cast your tier 3 spell, as it costs four points, but you would still be able to cast your tier 1 spell, and the remaining 2 mana would sit unspent unless something else happened.

    I hope this clarifies any questions you may have, if it does not, please don't hesitate to PM me.
    Last edited by Jabbz; 02-04-2017 at 00:33.

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