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  1. #1
    Member Member Lysandros's Avatar
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    Default Re: Settlers don't appear and two other things

    Redid the Ankyra battle on a new installation (so not using the savegame, but anew), crashed again, here are the last log lines containing "error":
    Spoiler Alert, click show to read: 

    Error in battle script command 'define_unit_group': invalid unit label 'Eu28'.
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu29'.
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu30'.
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu31'.
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu32'.
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu33'.
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu34'.
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.734 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu35'.
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu36'.
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu37'.
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu38'.
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu39'.
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    12:33:18.735 [game.script] [error] Script execution error for <define_unit_group>, at line 39222, in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'Eu40'.
    12:50:58.551 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    12:50:58.551 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    12:50:58.551 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Settlers don't appear and two other things

    Quote Originally Posted by Lysandros View Post
    Thanks to both of you. I started another campaign after reinstalling EB 2.2g again on a clean installation of MTW2. I almost exclusively clicked 'end turn' until turn 19, but again I got no settlers after turn 1. I have no idea why. When looking into the campaign script for additional requirements I might have missed I found a difference between Epeiros and all other Hellenistic factions, though. I'm not good enough at reading the script to judge whether it is intended or a mistake:
    That's just a slight variation on the "three polis_two" alternative means of getting colonists. The script is the same for all the other factions, and no one has reported any issues, so I have no idea why it isn't working for you.

    Quote Originally Posted by Lysandros View Post
    Redid the Ankyra battle on a new installation (so not using the savegame, but anew), crashed again, here are the last log lines containing "error":
    Spoiler Alert, click show to read: 

    I need the whole log, zip it and attach to the forum. There's nothing unusual in that extract.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    Member Member Lysandros's Avatar
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    Default Re: Settlers don't appear and two other things

    There it is: eb.system.log.7z
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Settlers don't appear and two other things

    Quote Originally Posted by Lysandros View Post
    There it is: eb.system.log.7z
    Nothing unusual in there, and no terminating error either. Is that the one from immediately after the crash?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5
    Member Member Lysandros's Avatar
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    Default Re: Settlers don't appear and two other things

    Sorry, wrong log. Redid the battle and here it is finally. eb.system.log.7z
    Last edited by Lysandros; 02-26-2017 at 15:55.
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Settlers don't appear and two other things

    Last things it was doing before the crash:

    Code:
    14:52:57.965 [game.script.trigger] [trace] Trigger <general_gains_command_experience_from_battle> fired
    14:52:57.965 [game.script.trigger] [trace] Trigger <AH06b_Battle_Victory_Huge> fired
    14:52:57.965 [system.io] [info] exists: missing mods/ebii/data/ui/generic/eventpics/vnv_traitchange.tga
    14:52:57.978 [system.io] [info] exists:   found mods/ebii/data/ui/cul_3/eventpics/vnv_traitchange.tga (from: D:\eb2)
    14:52:57.978 [system.io] [info] exists: missing mods/ebii/data/ui/cul_3/eventpics/vnv_traitchange.tga.dds
    14:52:57.978 [system.io] [info] exists:   found mods/ebii/data/ui/cul_3/eventpics/vnv_traitchange.tga (from: D:\eb2)
    14:52:57.978 [system.io] [trace] file open,,204CB6C0,169484
    14:52:57.978 [system.io] [info] open:   found mods/ebii/data/ui/cul_3/eventpics/vnv_traitchange.tga (from: D:\eb2)
    14:52:57.978 [game.script.trigger] [trace] Trigger <Standard_Battle_Crushing_Victory> fired
    14:52:57.978 [game.script.trigger] [trace] Trigger <Standard_Battle_Attacker_Hard> fired
    14:52:57.978 [game.script.trigger] [trace] Trigger <EB_02_Win_Adds_to_Cumulative_Wins> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <High_BattlePoints_Above_Avg_Energy> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <Initial_Star_High_BattlePoints_Above_Average_Energy> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <BecomesBetterTactician_High_Int> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <BecomesBetterLeader_Avg_Cha> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <GoodTactician_Incremented_good> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <GoodLeader_Incremented_good> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <heroicvictory_known> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <heroicvictory_brave> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <Infantry_Commander_Victory_good> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <Attacker_Victory_good> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <BattleOthersVirtue> fired
    14:52:57.979 [game.script.trigger] [trace] Trigger <Warmonger_Bonus1> fired
    14:52:57.980 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    Looks like a normal run of triggers, not sure why it's crashed.

    Are you using Large Address Aware? That solves most people's memory-related crashes.
    Last edited by QuintusSertorius; 02-27-2017 at 09:41.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7
    Member Member Lysandros's Avatar
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    Default Re: Settlers don't appear and two other things

    I have used a 4 GB patch (by NTCore) on the .exe, or do you mean something different?
    By the way, I finally got settlers, but they came on turn 33, so I wonder if you have halved the rate at which they are generated?
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

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