I have used a 4 GB patch (by NTCore) on the .exe, or do you mean something different?
By the way, I finally got settlers, but they came on turn 33, so I wonder if you have halved the rate at which they are generated?
I have used a 4 GB patch (by NTCore) on the .exe, or do you mean something different?
By the way, I finally got settlers, but they came on turn 33, so I wonder if you have halved the rate at which they are generated?
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
As far as I remember, no, not on turn 16, but the game has crashed a few times clearly due to memory leak bug. In my current third campaign I had that Ankyra battle issue on turn 4 or so - after reloading the save I auto-won the battle per console.
This is also now my third clean installation of the mod (I even downloaded the patch and animations file anew) and apart from memory leak bugs and that battle crash, it's been stable so far. In all my three games however there had been no colonists on turn 17. I quit the first and second game on turn 20-21 because of that, but then continued the third up to turn 39 at the moment.
As I always spended the initial settlers on building settler towns in Antiocheia, I also wondered if building them in the very same town the metropolis is in could have had that effect, but this is purely guessing. It just seems non-coincidental to me when settlers arrive precisely after the double amount of time as expected.
Last edited by Lysandros; 02-27-2017 at 17:38.
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
Where you build them has no effect at all, the only thing the script is doing is tracking the creation and expenditure of those "colony points".
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Yes, I thought that to be true, I'm just not familiar with the last mod version yet.
I now got settlers on turn 49. So apart from the missing settlers on turn 17 in three different campaigns everything seems fine again (got settlers on turn 1, 1+16=17 missing, 1+16+16=33 and 1+16+16+16=49).
By the way, battle AI seems quite good on hard/hard setting. Holding a wooden wall city with just a few phalangites and some other troops used to be an easy win, but I had one of the most intense battles yesterday defending Antiocheia Margianes - casualty percentage was 96 % (me) to 98 % (Parthian attackers).
Last edited by Lysandros; 02-28-2017 at 18:59.
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
Another bug I found: traits like "indifferent builder" and "censured formered ergepistates" result actually in a reduced building cost, not an increase. Guess this already has been reported.
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
Pantodapoi Phalangitai never regenerate stamina, it seems. Experienced this in two different battles (sieges), waiting at 6x speed all other units were able to recover, but not those units.
Last edited by Lysandros; 03-04-2017 at 20:07.
"Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."
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