Quote Originally Posted by Lysandros View Post
I have used a 4 GB patch (by NTCore) on the .exe, or do you mean something different?
By the way, I finally got settlers, but they came on turn 33, so I wonder if you have halved the rate at which they are generated?
All those compiler flags work the same way, so that should have sorted your stability issues.

There's been absolutely no change to the colonisation scripts. Did you have a crash on turn 16 that might have interrupted it?