Personally, I loved the idea of the Law of 22. It kept the townspeople who had already blown all of their abilities from getting demoralised by not having anything they could do, and it also allowed for those emotionally charged vig shots that feel so good, you know, the ones where you hit the guy who you've been butting heads with all game in one glorious strike of vengeance.

I'm still not entirely sure though how the committee was meant to function effectively. The people within really don't have much of an incentive to help, especially when they don't control it, as they know very well that any and all information about roles can just lead to the leader of the Q/T going after them more. In addition, there's nothing stopping the leader from stuffing the faction full of their own people and using it purely for the additional shots, which would help them achieve both their win conditions better. I just feel that there should have been some way to negotiate a lasting peace via it, or at least some kind of long-term cooperation, as currently it feels about as useful as the main thread in terms of honesty of opinions and intentions. On the other hand, I do understand wanting to have the committee naturally tear itself apart over time, in which case feel free to disregard my suggestions.