The problem is that the M2 binary could simply fail to allocate memory, and then crash without warning. There's nothing the EB II team can do about this.I do sometimes get a crash when a battle takes too long (typically when I micromanage too much) and I do attribute it to memory, but that's not unavoidable. If I load my save, I can replay it without crashes. I did notice that EBII is resource-hungry by its size on my disk and its loading times, but that's not a problem for me.
Wine doesn't necessarily have anything to do with it this crash. Pretty much any non-trivial application is going to spit out wine-related warnings. Anyway, any difference between Windows behavior and Wine behavior should be reported on the wine bugtracker, though I don't necessarily think this applies.
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