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  1. #1
    Forum Lurker Member Sir Moody's Avatar
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    Default Re: RimWorld

    Just a few pointers.

    First steel walls aren't always a good investment - they aren't the strongest (between wood and stone in health) and worse they are flammable so they can spread fires - last thing you want is an fire storm spreading into your colony via your walls. Granite is the best bang for buck if you have it in your seed - if not any other stone will work as well.

    Second (and i may be wrong here as your images are quite zoomed out) your fridge isn't very efficient - doors and walls conduct heat and so will force the cooling units to work harder - the most efficient design makes use of double thick walls with an air lock door (door clear space door). Having an inefficient fridge isn't a big deal when things are going well but a heat wave in summer will overwhelm you quickly.

    Lastly your trap entrance - while it looks pretty good its generally a good idea to lay traps in a chequerboard pattern - this allows colonists to pass the traps without walking over them thus preventing accidents.

    There is more but I don't want to go to far...

  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: RimWorld

    Quote Originally Posted by Sir Moody View Post
    Just a few pointers.

    First steel walls aren't always a good investment - they aren't the strongest (between wood and stone in health) and worse they are flammable so they can spread fires - last thing you want is an fire storm spreading into your colony via your walls. Granite is the best bang for buck if you have it in your seed - if not any other stone will work as well.
    I know, and I plan on replacing them at some point but at the moment I cant due to lack of resources. Its on my list though.

    Second (and i may be wrong here as your images are quite zoomed out) your fridge isn't very efficient - doors and walls conduct heat and so will force the cooling units to work harder - the most efficient design makes use of double thick walls with an air lock door (door clear space door). Having an inefficient fridge isn't a big deal when things are going well but a heat wave in summer will overwhelm you quickly.
    Thanks for that tip! I wondered why the larger fridge had a hard time so I will fix that now.

    Lastly your trap entrance - while it looks pretty good its generally a good idea to lay traps in a chequerboard pattern - this allows colonists to pass the traps without walking over them thus preventing accidents.
    There is a door next to the trap that friendlies use, so only animals and enemies use the trap entrance.
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  3. #3
    Forum Lurker Member Sir Moody's Avatar
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    Default Re: RimWorld

    Quote Originally Posted by Hooahguy View Post
    There is a door next to the trap that friendlies use, so only animals and enemies use the trap entrance.
    The colonists will walk over them to get items dropped by "beneficiaries" - Pawns always take the shortest path so they wont walk around.

  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: RimWorld

    So I just had a large assault where some of them walked through my trap area, and some blasted through the wall with grenades. Thankfully I was more than prepared and they were defeated quickly, but it showed me that enemies arent going to automatically use the trap area.
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  5. #5

    Default Re: RimWorld

    I guess this game doesn't have an option to run for the cities or call the govt for help?
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  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: RimWorld

    Quote Originally Posted by Montmorency View Post
    I guess this game doesn't have an option to run for the cities or call the govt for help?
    I do wonder that if you can call passing trade ships for supplies, why not just call them to pick you up? A small plot hole, but Ill deal with it.
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  7. #7
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: RimWorld

    Small update: things are progressing smoothly, though we have been getting a couple of "poison ships" crashing into the map. The first group of enemies were scythers who landed outside the walls and were easily defeated. The second ship had some centipedes on it, that was much harder to fight off since they have miniguns and didnt have to go through my traps and turrets first. Every colonist got injured, two seriously, but they all survived somehow. I lost four dogs though. My cemetery has gotten quite large:




    Edit: I lost Walrus to an alphabeaver attack. It was really sad. First colonist who has died not because I killed them on purpose.
    Last edited by Hooahguy; 06-19-2017 at 02:22.
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  8. #8
    Forum Lurker Member Sir Moody's Avatar
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    Default Re: RimWorld

    Quote Originally Posted by Hooahguy View Post
    So I just had a large assault where some of them walked through my trap area, and some blasted through the wall with grenades. Thankfully I was more than prepared and they were defeated quickly, but it showed me that enemies arent going to automatically use the trap area.
    those would be sappers - and yes they will beeline to your colony going through walls or mountains - they default back to normal AI once all the grenade armed raiders are dead so a mortar attack or a well place sniper is the best defence against them.

  9. #9
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: RimWorld

    Still trying to figure out how to make mortars more accurate. Or at least load faster. Right now I have several sandbagged positions at likely entry points so once they start blasting through the walls I just line my colonists up and hit them once they get in range.
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