The only mod out of that list that I actually played is EB. EB's emphasis is on realism; and it has much improved the atmosphere by tweaking graphics and adding music. Combat A.I. is also improved over the base game, but not much. The strategic game is much more difficult, mostly due to increased cost of construction and upkeep. However, the A.I. can't handle this, so it receives economic boosts to keep it competitive.
But the A.I. is one of the weaker parts of the R:TW engine to begin with. DarthMod significantly improved combat A.I., but it can only do so much. There is a DarthFormations submod available for EB: it helps, but the A.I. still remains limited and predictable.
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