Quote Originally Posted by Yash View Post
Say, is it possible to use the campaign script to automatically replace units in cities?

For example: in each city, replace all Polybian Hastati units having experience 2 or greater with a Polybian Principes unit ?
Possible, yes. In a simple way, no. I don't think there's even a condition you can check for how much experience a unit has; rather what you might be able to do is check for a unit being disbanded and then offering another unit for recruitment - see the Evocati script already in the game. Otherwise you're talking a massive script which checks every settlement every turn.