Nope, forts are disabled because they ruin the CAI. The function has also been re-purposed for Wonders, to give us something to attach them to so they can appear on the battlemap.
Nope, forts are disabled because they ruin the CAI. The function has also been re-purposed for Wonders, to give us something to attach them to so they can appear on the battlemap.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
allright, thanx..is there an easy novice-moderator way to reintroduce forts (and disable the settlement/wonder function) or would that take some considerate moderating skills...?
You really don't want to do that, though. They're cool, but the AI will park stacks in them instead of garrisoning their towns or fighting field battles. The one unit of free upkeep and the roleplay of guarding passes isn't worth the AI being totally useless at directing its armies on the campaign map. That said, I'm not sure how it was done either.
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