Now onto the possibilities of a mafia/town that doesnt win alone but with their respective alignments... havent ever seen this before so I'm just spitballing
- I think it's NAI overall in terms of balancing? Yes mafia looses on of their own if the townies dies but the same goes the other way too.
- Town Joat giver does seem strongly very pro town and with a potential doc still out there... if there isnt a doc though I can see a town/mafia couple here. I mean w/o investigative roles having ~25% mafia is rather mafia sided in the first place
- Two townies in couple would be strongy anti town, so then I'd assume a doc is around and the doc wouldnt be among them?
Idk how strongly I should evaluate those PR's though... do they make up for a missing cop alone even with joat+doc? I think this would roughly equalize so why penalize town with a two town couple? Probably because it was 17 players at start and not 16 (for the exact 25% mafia ratio), so forcing two townies to essentially have one 'killspot' together fits here.
So I guess I buy the two towny theory? Which is great as this guarantees my Xia lynch at some point![]()
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