Aside from the stuff about what you'd have been doing as a town vig, which I am
not saying you were doing.
I don't know what could have happened on night two. Full night vig would have to hit doctor protection on N1 and N2 both times.
It's plausible that once a vig is the solo scum they cannot keep a second kill, but I don't know about that for sure. I've seen them be able to have team kills before in mashes, just don't know if such mechanics would apply to a small game. Doubtful even.
A one extra shot vig or an odd night vig are the only other plausible explanations for the scum team. You wouldn't need to claim many shots, and it's even possible for there to be multiple vigs in a game and not be scum if they have limitations (i.e. one shot from an inventor, one sometimes shot but not every night shot from a different role). You also know in this setup there's a strongman if you're scum, therefore missing kills can be explained by doctor protections as I said.
With the idea of limited shots in play and plausible reasons why they'd go missing, the claim is much easier to make for a scumbag. Then you could claim a shot on someone and say it did not cause a death and suspect them for it, and later, you can explain the missing night of a kill, and then visibly kill on the night thereafter to prove you have the power, and it isn't immediately outing if it's odd night. Or, you could completely claim to be a one-shot vig even if you had an odd night. The point is, you have options.
Putting shots into both Winston and Pizza on night 1 guarantees one of us dies, somewhat checks if we're bulletproof, or confirms we're being doctor protected. There was never going to be a more useful time to shoot twice, even if you only had a single shot to play with.
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