If Csargo was my lover and my whole team had died - did we elope?
Are we living happily ever after in Szeged?
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
@Montmorency
Not the greatest team performance but easily the best solo hero for a scum I've ever seen. Congratulations. I don't know I I'd have ever suspected you if I were in the game anyway. Why did you kill me?
On N3 the choices were DP-Slaan-Pizza, but the specter of a doctor, and not wanting to kill predictably straight down the Lock-Town list, led me to choose you as a kind of trick shoot.
Probably not the best option. But I made loads of blunders over the course of the game, and I somehow made it through. I guess Bobby Fischer was wrong when he said, "All that matters on the chessboard is good moves."
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
Ja Mata Tosainu Sama.
stupid browser.
Last edited by Sooh; 10-18-2017 at 20:58.
I mean, Csargo would have to die for town to win, if that's what you mean.
And Csargo, I understood quite early on that you didn't know the distinction between lovers/masons/neighbors. Masons are the only ones guaranteed to have the same alignment. Otherwise the pairings may or may not be mixed alignment wise.
I knew it was Monty.
No, hang on, that's a total lie.
I had no idea.
Magnificent play, man.
Honestly, I went through reinoe, Slaan, Fred and just about everyone else, up to and including a late tinfoil on pizza.
#Winstontoostrong
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
Just something so simple as rand has so much to say for a game. Had Slaan or Pizza been randed into the lover pair instead, the game might have been very very different. It certainly would have made things trickier for Monty :)
I think this might be more like a significant structural advantage, that if the whole team save one is eliminated early, they will have an easier time of surviving to the endgame than in normal circumstances, so long as they stick to the middle of the pack.
This is what happened in FrenchRev and XCOM as well. The "sweet spot". In FrenchRev admittedly it was multidimensional given the multiball setup, where Choxorn turned out both universally town/null-read, and perceived as much less of a factional threat by people in the other 3 (4 including Mafia, but that was just him anyway) factions. But the principle remains.
So, why did town roll in Representative Democracy and Swords & Sorcery?
In RepDem, I still struggle to interpret the effects of the unique voting structure. But it was a scum-town-scum-town lynch, at which point Zack resigned because someone false-peeked him. However, had that not happened, Zack had a decent shot of making it to endgame, being nullish, if on the scummy side, in terms of aggregate reads.
In Swords & Sorcery, massive PR proliferation, fierce networking, townie mindmelds, and the destruction of half the Mafia team in the first round isolated remaining scum immediately, next of whom was lynched D2. D3, the SK was lynched. D4, final-scum Snerk used his power to end the day prematurely, then resigned/suicided, because he just couldn't escape Town's wrath.
In this victory, the final scum, Snerk, was universally POEd, so he just didn't have much chance from D2. And if it were up to me, the game would have been much closer. I wanted to lynch atheotes instead of Visor, the second scum, and I wanted to lynch Csargo instead of Snerk. So in lynches rather than in role-action and networking, I was more of a hindrance. Thinking of everything wrong townies can get you even with a bad early game by the solo-scum, we can understand why wrong townies with a good early game by solo-scum can determine the game course, even 4, 5, 6, lynches out.
Lesson is I think, lock it in D1 and ride the wave all the way to LYLO for Mafia; pick who dies in your team on that basis, if it comes down to that. For Town I think the policy lynch for 'scum rekt' scenarios should be, always start from the middle of the pack. AND DON'T LOCK MORE THAN 3 PLAYERS AT A TIME.
This deserves discussion. Speaking of which, where are my scomies at?
@Zack @GeneralHankerchief
Last edited by Montmorency; 10-19-2017 at 01:28.
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
Oh I probably would've been just as bamboozelt... lovers on my homeforum always win together, so if they are town/wolf they are essentially 3p with the wolfpartner having access to wolf chat so I'd assume that monty had no reason to lie to me and I'd just assume that we were v/v without ever looking at it >_>
I know there were bad vibes around some points in this game, but honestly I think that was just because the standard was so high.
Between the usual suspects bringing their a-games, the org legends rolling back the years, and the newcomers showing exceptional game, this was an intense environment from start to finish.
Bookmarks