Montmorency – Ardashad, god of secrets. I won’t go too much in depth here because I already mentioned most of the core issues earlier. Each night, Monty could investigate one person and get an alignment scan, plus their night action that night, the night before, and a promise of a result the following night on their action then. His goal, as mentioned, was to solo survive while not actually killing anyone. The basic idea behind the role was an ‘information lord’, and it’s an archetype I’ve been wanting to try for a while. I think the core idea is actually fine, but I don’t think this was the right game, actually, to test it. I think this kind of role requires a game of more nuance. Basically, I don’t think the night actions were enough for this game, but perhaps in a game where there were more factions, or people who are flat out unaligned(ala something like capo), that would be more impactful. Still, I’m glad I tried it, even if it didn’t quite go the way I envisioned.
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