I think the timing of the game was bad, in combination with the setup (mini vanilla). It took a long time to get running because of GH's hiatus and general board inactivity, and by the time it did I suppose some of the potentially most active players (Kage and Sooh) pretty much dropped out.
Think the setup is fine, just really dependent on the players who sign up. Timing might've been bad though, yeah, people seemed to want a bit of a break.
Because of the inactivity I couldn't enforce rules well. Non-voting and Barto's instance of night-talk incurred no penalty, and Kage and Choxorn were scum, so.... In fact, the N1 Logic kill was randomized because I never received orders; terrible situation even if you have replacements in the wing, which I did not.
Ouch. Did you consider making it a no kill because no submission?
I believed, since the Org revival began attracting high-posters, that a core of 'super-poster' players could by the centrifugal force of their activity bring up the average post count in general, and induce participation. I figured that this was how games sustained explosions of activity in the first half. Seeing Visor attempt to jump in swinging fizzle out on D1, I'm not so sure anymore.
I think Barto and Fenn and so on could be a part of that, its just when so much of the thread otherwise is so inactive there isn't much to do. You really can't do much with half of the game missing.
Still confirmed that writeups are not my strong suit. Some of them were overly mean to the players or on-the-nose; I apologize. Frequent typos, formatting and other sloppiness as well. I should have just used BB centering, rather than indents that look horrible on mobile. Etc.
Writeups seemed fine to me.
I would like to discuss the rules, namely:
1. Sudden death. Worked terribly for this game's size and activity.
Moreso the activity I think.
2. No night-talk and 12 hour dead-talk. In this game these settings were irrelevant, but the idea going in was to emphasize the roles of the newly-dead in the thread. Clearly time-locking means nothing if the player is not active or has nothing to say, but I wonder if it's a worthless concept in itself.
Maybe allow them to talk for the whole next day phase?
3. Player PMs, for a little fun on the side. Unless I'm wrong and someone had communications, it seems like the PM system remains something no one feels the need to use; probably superfluous for very small games anyway.
Here's the
QT. There's no activity of note.
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