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Thread: AI Reinforcing Garrison While Under Siege 2.3?

  1. #1

    Default AI Reinforcing Garrison While Under Siege 2.3?

    I have noticed several times in 2.3 that the AI is able to reinforce a garrison significantly (more than recruitment slots) in a single turn while under siege. Is this a new "feature"? I don't recall ever seeing this behavior before.
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  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AI Reinforcing Garrison While Under Siege 2.3?

    It's the Selective Garrison Script. It's been in EBII since the patched versions, did you not play any of them?

    All the starting factional capitals, plus a handful of significant Rebel settlements have this, where up to 10 mostly-levy-grade units can be added if under siege. It has a 10-turn "cooldown" before it can be triggered again.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  3. #3

    Default Re: AI Reinforcing Garrison While Under Siege 2.3?

    I went 2.2b -> 2.3 but I don't know how I missed this.
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  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AI Reinforcing Garrison While Under Siege 2.3?

    Quote Originally Posted by skuzzy View Post
    I went 2.2b -> 2.3 but I don't know how I missed this.
    It wasn't in 2.2b (which was the last full installer before 2.3), but the patches running from 2.2c to 2.2r. It appeared somewhere in the middle of that run.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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