nikolai1962 said: Yeah, the AI generals' suicide charge in battle is one of the biggest AI flaws (and is probably partly related to giving the general unit strong stats for autocalc) but I haven't looked at the battle side of the AI much as I could never fully fix the pathing
OK; I as just thinking that, since I didn't see any multipliers for spears that it would be another reason the generals are so strong in autobattle.
ReluctantSamurai said: how even minor changes in terrain or eliminating sharp turns in roads could enhance AI movement.
I believe it's all about how small delta t is. When the game was made, PCs weren't as powerful as they are now so delta t is likely quite large. That would make tight turns difficult but taking a very long time to handle more calculations required (the smaller delta t is, the more calculations required for x distance) would not have gone over so well with those playing the games. They could probably have a much smaller delta t now but that would also take a huge effort (new engine?) so a lot of cash. Plus, changes in new versions of a game often do not go over so well.
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