So Provinces are like Empire rather than Rome2?
I never really got very far into Empire campaigns but I really liked the idea, yet those small villages were a big PITA to defend in practice.
Maybe will work out better with relatively more actual Provinces?
Empire gameplay was awkward for having few, huge Provinces like all of France as 1 Province.

Note the Campaign Map revealed in vid & screens
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Like zomg its the British isles but it shows each major Faction will have several Provinces.


Unit Training sounds interesting, the initial reduced strength can represent either time to train-up new troops (all actually present but just being raw they are effectively 1/4 strength of trained troops) or time for recruits to travel from around the place.
Without AI adjustments I forsee its going to result in AI sending in 1/4 strength army after army in a really annoying way though.

I like the sound of a faction population pool, I kinda liked the Rome1/Med2 population per-town but in some ways it was pretty dumb.
Much will depend on how they balance the size of the pool, hopefully linked to number of Provinces or something in a way that provides a bit of tension about what you do with them as the game progresses.

Recruit from Fortify is also good I think, should limit ability to just hire a bunch of units & march straight into battle.


I like the idea of Tech/Upgrades being linked to gameplay, it was a good thing about some of the Rome1 mods like EB.


War fervor stuff I'm wary of because most of the time its not my choice to be at War or Peace with other factions, basically entirely dependant on the level of insanity of the AI.
So it's likely to result in massive penalties because AI factions refuse to make peace no matter how dire their situation.