Leonard is correct. Pyroblast ended the game essentially on its own and in an uninteractive fashion.
Yeah! I hate combos! Why can't I just have a 30+ turn game where I smash my yeti with other yetis for a value off every game!!!
Montmorency, you are Pyroblast.
As a 10 mana, 10 damage spell, Pyroblast can be used to great effect for finishing off your opponent. The threat of a surprise Pyroblast forces your opponent to always stay above 10 health. In combination with some Spell Damage minions, you can deal even more damage.
You are Vanilla Town.
You win when both of the mafia are eliminated.
Good luck, have fun, read the rules, PM me with any questions.
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