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Thread: Rome 2 - new Campaign Pack "The Rise of the Republic"

  1. #1
    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Cool Rome 2 - new Campaign Pack "The Rise of the Republic"



    As we mentioned in the last blog, we’re currently working on a big feature as the free content update for the next campaign pack for Total War: ROME II, which we’ll be opening for a public beta once we’ve announced the content of our new campaign pack. This helps us to ensure that we’re giving all of you the chance to get hands-on with a new feature that will affect the entirety of ROME II’s Grand Campaign. We’ll be sharing more on this very soon…

    Apart from the Free-LC, the historical new content team is also developing a campaign pack set in a specific location and time period. This particular combination of time and space has barely been touched by ROME II’s current content and comes with a very detailed new campaign map, brand new units, and factions familiar and new. There are also a number of new gameplay mechanics that aim to explore other ways of conducting total war in ROME II.
    https://www.totalwar.com/blog/what-t...g-on-june-2018


    Rise of the Republic out 9th August




    From Steam store page
    The year is 399 BC, and Rome is poised for greatness. However, its very existence balances on a knife-edge.

    The Gallic Senones tribe, led by chieftain Brennus, are newly settled in eastern Italy. Ambitious and fierce, they are but a javelin-throw from the nascent republic.

    The tyrannical Dionysius rules Syracuse with an iron fist. He leads the war against Carthage, but his eyes range across the Mediterranean as he considers future conquests.

    Under the guiding hand of the great philosopher-statesman Archytas, Taras in southern Italy is reaching the zenith of its glory and power. Rome’s meteoric rise is cause for concern, to be sure – perhaps an intervention is merited?

    Meanwhile, Marcus Furius Camillus seeks the title and powers of Dictator. His vision for Rome is grand indeed, but can it survive the designs of the young republic’s neighbours?

    A crossroads in history: a time of threat – and of opportunity.

    A time for the republic to rise.



    Total War: ROME II – Rise of the Republic is a thrilling new campaign pack charting the events surrounding Rome in the 4th century BC. The campaign unfolds across a detailed map of Italy including Sicily, Sardinia, Corsica and Carthage, and depicts the tumultuous events which ultimately set the stage for the Second Founding of Rome.
    Rise of the Republic Content:

    A full prequel campaign to Total War: ROME II set in the 4th Century BC

    All-new campaign map, detailing the landmass of Italy and its neighbouring states

    Nine playable factions:

    Rome – a growing republic, vulnerable and surrounded by enemies
    Tarchuna – the mighty and influential Etruscan state
    Senones – a Cisalpine Gallic tribe with a thirst for plunder
    Insubres – a Gallic tribe who are diplomatic and managerial in style
    Samnites – an Italic state that threatened Rome in the 4th century BC
    Taras – a Greek city-state founded by the Spartans
    Syracuse – a Greek metropolis in Sicily, and the bastion against Carthage
    Iolei – an indigenous Sardinian tribe
    Veneti – an Italic tribe of horse masters surrounded by enemies

    An epic campaign battle for the city of Rome

    Post Battle Loot

    New Technologies

    Region specific dilemma systems – depending on the regions you control dilemmas related to Carthage or Massalia might spawn.

    Chapter objectives are also faction specific and are a way to unlock agents.

    The factions of Rise of the Republic are uniquely replayable due to the new Government Actions options, which replaces the Change Government system from prior ROME II campaigns. These options provide unique new bonuses, albeit at a cost. Some notable examples are:
    Rome may appoint consuls or dictators in times of need
    The Etruscans of Tarchuna can initiate the summit of Fanum Voltumnae, where decisions are made
    The Samnites can rely on the ancient Ver Sacrum rite, to receive an instant army
    The Insubres and Senones rely on druidic councils for divination and public support
    Taras has access to court philosophers who greatly improve their research

    Along with these, different factions have access to specific dilemma chains such as:
    Rome often is forced deal with domestic trouble that result in plebeians or patricians being happy or enraged.
    Greek factions can influence the struggle of the Greek poleis back in Hellas.

    Rise of the Republic will be released alongside the Ancestral Update
    Last edited by KLAssurbanipal; 07-24-2018 at 23:29.

  2. #2
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    To me sounds a lot like Roman rise & conquest of Italy on a big zoom in on Italy, a bit of transalpine Gaul, Epirus & Sicily would enable to include Gallic & Pyrrus invasions + maybe 1st Punic war.

    But the image seems distinctly Eastern -> Mithradatic wars, Diadochi or Alexander campaign?.

    Someone at TWC had what I think is a neat idea (or at least this is my interpretation of their idea): several mini-Revolt campaigns Spartacus, Carthaginian Mercenary war, Jewish revolt/s (vs Seleucids and/or vs Rome)

    A Rise of Persia could be really neat too.
    maybe those guys should be doing something more useful...

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    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!


  4. #4
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    OOh if thats Etruscans then Rise of Rome/Conquest of Italy is definitely on.
    Period is 'barely touched on' by the Tutorial campaign & first few turns of a Rome Grand Campaign.

    Starting Map something like this (400BC):

    Lots of interesting possibilities there.

    Older style Roman army including Hastati actually equipped with Hasta!
    Last edited by hoom; 06-15-2018 at 10:05.
    maybe those guys should be doing something more useful...

  5. #5
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    https://twitter.com/totalwar/status/1017045860067274752
    Every new beginning comes from some other beginning's end...
    How far will you go for Rome?
    Video of a tree in apparently desert.
    Implies possibly Family Trees (which I'm not nearly as interested in as some people seem to be) but desert in a Rise of Rome context would have to be Regulus' invasion of North Africa which means 1st Punic War as a major part.
    maybe those guys should be doing something more useful...

  6. #6
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Every new beginning comes from some other beginning's end...
    Apparently thats a quote from Seneca which would be an appropriate timeline for Mithridatic wars.

    Should find out shortly, supposed to be a beta on 12th and we're nearly 24hrs from that post.
    maybe those guys should be doing something more useful...

  7. #7
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    After much F5 mashing...

    https://www.totalwar.com/blog/total-...cestral-update


    1.4GB beta opt-in via Steam Game Properties -> Beta tab -ancestral

    New DLC not announced yet.

    Edit: well thats a pretty impressive list of new stuff/fixes
    I'm feeling very excited about this

    Edit2: I think campaign map camera zoom limits have been increased, both in & out.
    MSAA kills my campaign fps, MLAA seems to work fine anyway.
    Armies have Yellow movement, Red influence & a dark reinforcement area, still gets the yellow reinforcement arrows for confirmation.
    Campaign map looks better, seems to more clearly show climate differences.
    Haven't looked into the actual effects yet but I like that the new Skill interface lets you see the T2/3 improvements it is a little more visually busy but I think the upside is stronger.
    Character screen got a lot busier, pretty overwhelming at first but seems to have good functionality, visual indicator of General promotion level, can assign skills there, all Intrigues visible with tooltips showing requirements & why unavailable and OMG A GO TO CHARACTER ON CAMPAIGN MAP button

    Edit3: played a couple of battles, terrain was loking very good, possibly to do with that particular location (Sparta & beside it).
    Camera zoom limit changes affect battle too (both campaign & battle limits can be toggled in Controls).
    No unit fade is neat, some of the details on the units is pretty amazing. (though certain limitations are also more visible)
    Defensive siege AI may have been trying to pull off a tactical retreat, just got their backs turned into pin-cushions though (my Armenian army composition is pretty archer heavy).
    Some routing units rallied in the town center and came back, did run away when they Broke.
    Missile units (archers & horse archers) had skirmish disabled by default, its good for archers the way I use them but not for horse archers.
    One thing I really would like to see them fix is having units with skirmish enabled attempt to return to original position as they did in earlier games, its important for making horse archers really effective.
    Foliage off toggle is gonna be great on those forest maps, though I'd personally prefer it to only affect an area around the camera rather than the entire battle map. (like have the trees use the unit fade code in a couple of unit radius of camera)
    Last edited by hoom; 07-12-2018 at 18:00.
    maybe those guys should be doing something more useful...

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  8. #8
    Member Member Crandar's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Quote Originally Posted by hoom View Post
    Apparently thats a quote from Seneca which would be an appropriate timeline for Mithridatic wars.

    Should find out shortly, supposed to be a beta on 12th and we're nearly 24hrs from that post.
    Since the reveal of the Etruscans, there's no need for speculation, we know it will concern 4th century Italy. Anyway, from the data found in the files, it's confirmed. We talk about 390's Italy, with Etruscans, Gauls, Romans and Greeks as playable.

  9. #9
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Yeah they've found the map, its Italy, Sardinia, Corsica, Sicily & a limited area around Carthage.
    So there is gonna be Sicilian wars, spawning trans-alpine Gaul invasions & Ilyrian Pirates, Syracuse has a colonisation mechanic.

    Playable factions includes
    • Insubres
    • Iolei
    • Rome
    • Samnites
    • Senones
    • Syracuse
    • Taranto
    • Tarchuna
    • Veneti
    Carthage?

    Timing is seemingly too early for 1st Punic war (though technically if they're representing Rome taking control of all of Italy then it should be ending about that late), but there is plenty of invading around Sicily, greeks invading Western Sicily, Agathocles invaded Carthage, Dionysus invaded Southern Italy, between 2 bouts of Carthage/Syracuse wars Athens invaded Sicily as part of Peloponesian war (I wonder if that could be a spawning invasion?)
    If it gets as far as 1st Punic there is Pyrrhus invasion first.

    Its a pretty exciting prospect
    Last edited by hoom; 07-13-2018 at 12:46.
    maybe those guys should be doing something more useful...

  10. #10
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Rise of the Republic out 9th August




    From Steam store page
    The year is 399 BC, and Rome is poised for greatness. However, its very existence balances on a knife-edge.

    The Gallic Senones tribe, led by chieftain Brennus, are newly settled in eastern Italy. Ambitious and fierce, they are but a javelin-throw from the nascent republic.

    The tyrannical Dionysius rules Syracuse with an iron fist. He leads the war against Carthage, but his eyes range across the Mediterranean as he considers future conquests.

    Under the guiding hand of the great philosopher-statesman Archytas, Taras in southern Italy is reaching the zenith of its glory and power. Rome’s meteoric rise is cause for concern, to be sure – perhaps an intervention is merited?

    Meanwhile, Marcus Furius Camillus seeks the title and powers of Dictator. His vision for Rome is grand indeed, but can it survive the designs of the young republic’s neighbours?

    A crossroads in history: a time of threat – and of opportunity.

    A time for the republic to rise.



    Total War: ROME II – Rise of the Republic is a thrilling new campaign pack charting the events surrounding Rome in the 4th century BC. The campaign unfolds across a detailed map of Italy including Sicily, Sardinia, Corsica and Carthage, and depicts the tumultuous events which ultimately set the stage for the Second Founding of Rome.
    Rise of the Republic Content:

    A full prequel campaign to Total War: ROME II set in the 4th Century BC

    All-new campaign map, detailing the landmass of Italy and its neighbouring states

    Nine playable factions:

    Rome – a growing republic, vulnerable and surrounded by enemies
    Tarchuna – the mighty and influential Etruscan state
    Senones – a Cisalpine Gallic tribe with a thirst for plunder
    Insubres – a Gallic tribe who are diplomatic and managerial in style
    Samnites – an Italic state that threatened Rome in the 4th century BC
    Taras – a Greek city-state founded by the Spartans
    Syracuse – a Greek metropolis in Sicily, and the bastion against Carthage
    Iolei – an indigenous Sardinian tribe
    Veneti – an Italic tribe of horse masters surrounded by enemies

    An epic campaign battle for the city of Rome

    Post Battle Loot

    New Technologies

    Region specific dilemma systems – depending on the regions you control dilemmas related to Carthage or Massalia might spawn.

    Chapter objectives are also faction specific and are a way to unlock agents.

    The factions of Rise of the Republic are uniquely replayable due to the new Government Actions options, which replaces the Change Government system from prior ROME II campaigns. These options provide unique new bonuses, albeit at a cost. Some notable examples are:
    Rome may appoint consuls or dictators in times of need
    The Etruscans of Tarchuna can initiate the summit of Fanum Voltumnae, where decisions are made
    The Samnites can rely on the ancient Ver Sacrum rite, to receive an instant army
    The Insubres and Senones rely on druidic councils for divination and public support
    Taras has access to court philosophers who greatly improve their research

    Along with these, different factions have access to specific dilemma chains such as:
    Rome often is forced deal with domestic trouble that result in plebeians or patricians being happy or enraged.
    Greek factions can influence the struggle of the Greek poleis back in Hellas.

    Rise of the Republic will be released alongside the Ancestral Update
    No playable Carthage
    Makes sense with focus on Italy I guess.

    While start date is 399BC, unless Rome victory conditions are far short of full control of Italy I think its going to cover a much longer timespan than most Campaigns -> not 4tpy, maybe even 1tpy.
    Last edited by hoom; 07-20-2018 at 04:06.
    maybe those guys should be doing something more useful...

  11. #11
    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!


  12. #12
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    CA campaign stream
    https://www.twitch.tv/videos/289048020

    CA ppl never using grouping in battles yet again
    maybe those guys should be doing something more useful...

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  13. #13
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Guess who cannot into Latin!

  14. #14
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Me? I don't see anything

    Edit: also
    Last edited by hoom; 07-28-2018 at 02:28.
    maybe those guys should be doing something more useful...

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  15. #15
    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Rome and Sennones:




    Taruchna (Etruscans)




    https://www.totalwar.com/blog/rise-o...c-achievements

    Last edited by KLAssurbanipal; 08-02-2018 at 13:04.

  16. #16
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack "The Rise of the Republic"

    Its live now.
    Final patch notes https://www.totalwar.com/blog/total-...al-patch-notes
    Some known bugs they intend to fix in hotfix apparently.
    maybe those guys should be doing something more useful...

  17. #17
    Member Member Oleander Ardens's Avatar
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    Default Re: Rome 2 - new Campaign Pack "The Rise of the Republic"

    Quote Originally Posted by hoom View Post
    Its live now.
    Final patch notes https://www.totalwar.com/blog/total-...al-patch-notes
    Some known bugs they intend to fix in hotfix apparently.
    First I have to confess that I enjoy the period very much, so I'm a bit biased. Then again I like to play almost anywhere and anytime

    Started a bit on hard with Tarus, the Venetians and somewhat more with Syracus. So far the feeling is right, even if I don't share quite a few historic choices. The Gallic tribes lack a bit of an Italic flavor, the Samnite Rooster is limited and lacks javelins and the Etruscans shouted Roma invicta when I gave a command. More choice like Carthage, another Etruscan faction plus the Ligurians and Raetians would have been welcomed.

    The gameplay is RTWII and so far I have not encountered big bugs. The AI is as usual stupid when defending minor settlement, enabling one to destroy unit after unit piecemeal with 8-10 slingers without suffering casualities. The campaign offers through settlements I guess plenty of regional units which complement sometime your own very nicely. Unit upgrades like iron smiths or horses are finally global, hopefully we will see that more.

    Carhago itself offers with it's harbour a stunning 2000 in wealth plus a 100% bonus on seatrade which enabled me to double my net earnings.

    OA
    "Silent enim leges inter arma - For among arms, the laws fall mute"
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  18. #18
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack "The Rise of the Republic"

    Hotfix https://www.totalwar.com/blog/total-...c-hotfix-notes

    CA rep says another patch also on the way.
    maybe those guys should be doing something more useful...

  19. #19

    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Quote Originally Posted by hoom View Post
    To me sounds a lot like Roman rise & conquest of Italy on a big zoom in on Italy, a bit of transalpine Gaul, Epirus & Sicily would enable to include Gallic & Pyrrus invasions + maybe 1st Punic war.

    But the image seems distinctly Eastern -> Mithradatic wars, Diadochi or Alexander campaign?.

    Someone at TWC had what I think is a neat idea (or at least this is my interpretation of their idea): several mini-Revolt campaigns Spartacus, Carthaginian Mercenary war, Jewish revolt/s (vs Seleucids and/or vs Rome)

    A Rise of Persia could be really neat too.
    if you guys really want to taste the fun of "the rise of rome"? you can try "LEGION GOLD EDITION""s"rise of rome" campaign...it is good!!! and fun!!!there are plenty beautiful ancient rome's units in there!!!
    In all warfare,speed is the key!

  20. #20
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack "The Rise of the Republic"

    New patch is out https://www.totalwar.com/blog/total-...ce-patch-notes
    Some good fixes there importantly including ships failing to dock for unloading.
    maybe those guys should be doing something more useful...

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