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  1. #1
    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Cool Rome 2 - new Campaign Pack "The Rise of the Republic"



    As we mentioned in the last blog, we’re currently working on a big feature as the free content update for the next campaign pack for Total War: ROME II, which we’ll be opening for a public beta once we’ve announced the content of our new campaign pack. This helps us to ensure that we’re giving all of you the chance to get hands-on with a new feature that will affect the entirety of ROME II’s Grand Campaign. We’ll be sharing more on this very soon…

    Apart from the Free-LC, the historical new content team is also developing a campaign pack set in a specific location and time period. This particular combination of time and space has barely been touched by ROME II’s current content and comes with a very detailed new campaign map, brand new units, and factions familiar and new. There are also a number of new gameplay mechanics that aim to explore other ways of conducting total war in ROME II.
    https://www.totalwar.com/blog/what-t...g-on-june-2018


    Rise of the Republic out 9th August




    From Steam store page
    The year is 399 BC, and Rome is poised for greatness. However, its very existence balances on a knife-edge.

    The Gallic Senones tribe, led by chieftain Brennus, are newly settled in eastern Italy. Ambitious and fierce, they are but a javelin-throw from the nascent republic.

    The tyrannical Dionysius rules Syracuse with an iron fist. He leads the war against Carthage, but his eyes range across the Mediterranean as he considers future conquests.

    Under the guiding hand of the great philosopher-statesman Archytas, Taras in southern Italy is reaching the zenith of its glory and power. Rome’s meteoric rise is cause for concern, to be sure – perhaps an intervention is merited?

    Meanwhile, Marcus Furius Camillus seeks the title and powers of Dictator. His vision for Rome is grand indeed, but can it survive the designs of the young republic’s neighbours?

    A crossroads in history: a time of threat – and of opportunity.

    A time for the republic to rise.



    Total War: ROME II – Rise of the Republic is a thrilling new campaign pack charting the events surrounding Rome in the 4th century BC. The campaign unfolds across a detailed map of Italy including Sicily, Sardinia, Corsica and Carthage, and depicts the tumultuous events which ultimately set the stage for the Second Founding of Rome.
    Rise of the Republic Content:

    A full prequel campaign to Total War: ROME II set in the 4th Century BC

    All-new campaign map, detailing the landmass of Italy and its neighbouring states

    Nine playable factions:

    Rome – a growing republic, vulnerable and surrounded by enemies
    Tarchuna – the mighty and influential Etruscan state
    Senones – a Cisalpine Gallic tribe with a thirst for plunder
    Insubres – a Gallic tribe who are diplomatic and managerial in style
    Samnites – an Italic state that threatened Rome in the 4th century BC
    Taras – a Greek city-state founded by the Spartans
    Syracuse – a Greek metropolis in Sicily, and the bastion against Carthage
    Iolei – an indigenous Sardinian tribe
    Veneti – an Italic tribe of horse masters surrounded by enemies

    An epic campaign battle for the city of Rome

    Post Battle Loot

    New Technologies

    Region specific dilemma systems – depending on the regions you control dilemmas related to Carthage or Massalia might spawn.

    Chapter objectives are also faction specific and are a way to unlock agents.

    The factions of Rise of the Republic are uniquely replayable due to the new Government Actions options, which replaces the Change Government system from prior ROME II campaigns. These options provide unique new bonuses, albeit at a cost. Some notable examples are:
    Rome may appoint consuls or dictators in times of need
    The Etruscans of Tarchuna can initiate the summit of Fanum Voltumnae, where decisions are made
    The Samnites can rely on the ancient Ver Sacrum rite, to receive an instant army
    The Insubres and Senones rely on druidic councils for divination and public support
    Taras has access to court philosophers who greatly improve their research

    Along with these, different factions have access to specific dilemma chains such as:
    Rome often is forced deal with domestic trouble that result in plebeians or patricians being happy or enraged.
    Greek factions can influence the struggle of the Greek poleis back in Hellas.

    Rise of the Republic will be released alongside the Ancestral Update
    Last edited by KLAssurbanipal; 07-24-2018 at 23:29.

  2. #2
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    To me sounds a lot like Roman rise & conquest of Italy on a big zoom in on Italy, a bit of transalpine Gaul, Epirus & Sicily would enable to include Gallic & Pyrrus invasions + maybe 1st Punic war.

    But the image seems distinctly Eastern -> Mithradatic wars, Diadochi or Alexander campaign?.

    Someone at TWC had what I think is a neat idea (or at least this is my interpretation of their idea): several mini-Revolt campaigns Spartacus, Carthaginian Mercenary war, Jewish revolt/s (vs Seleucids and/or vs Rome)

    A Rise of Persia could be really neat too.
    maybe those guys should be doing something more useful...

  3. #3
    REX POLONIAE Moderator KLAssurbanipal's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!


  4. #4
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    OOh if thats Etruscans then Rise of Rome/Conquest of Italy is definitely on.
    Period is 'barely touched on' by the Tutorial campaign & first few turns of a Rome Grand Campaign.

    Starting Map something like this (400BC):

    Lots of interesting possibilities there.

    Older style Roman army including Hastati actually equipped with Hasta!
    Last edited by hoom; 06-15-2018 at 10:05.
    maybe those guys should be doing something more useful...

  5. #5
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    https://twitter.com/totalwar/status/1017045860067274752
    Every new beginning comes from some other beginning's end...
    How far will you go for Rome?
    Video of a tree in apparently desert.
    Implies possibly Family Trees (which I'm not nearly as interested in as some people seem to be) but desert in a Rise of Rome context would have to be Regulus' invasion of North Africa which means 1st Punic War as a major part.
    maybe those guys should be doing something more useful...

  6. #6
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Every new beginning comes from some other beginning's end...
    Apparently thats a quote from Seneca which would be an appropriate timeline for Mithridatic wars.

    Should find out shortly, supposed to be a beta on 12th and we're nearly 24hrs from that post.
    maybe those guys should be doing something more useful...

  7. #7

    Default Re: Rome 2 - new Campaign Pack comfirmed!

    Quote Originally Posted by hoom View Post
    To me sounds a lot like Roman rise & conquest of Italy on a big zoom in on Italy, a bit of transalpine Gaul, Epirus & Sicily would enable to include Gallic & Pyrrus invasions + maybe 1st Punic war.

    But the image seems distinctly Eastern -> Mithradatic wars, Diadochi or Alexander campaign?.

    Someone at TWC had what I think is a neat idea (or at least this is my interpretation of their idea): several mini-Revolt campaigns Spartacus, Carthaginian Mercenary war, Jewish revolt/s (vs Seleucids and/or vs Rome)

    A Rise of Persia could be really neat too.
    if you guys really want to taste the fun of "the rise of rome"? you can try "LEGION GOLD EDITION""s"rise of rome" campaign...it is good!!! and fun!!!there are plenty beautiful ancient rome's units in there!!!
    In all warfare,speed is the key!

  8. #8
    Member Member hoom's Avatar
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    Default Re: Rome 2 - new Campaign Pack "The Rise of the Republic"

    New patch is out https://www.totalwar.com/blog/total-...ce-patch-notes
    Some good fixes there importantly including ships failing to dock for unloading.
    maybe those guys should be doing something more useful...

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