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    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: The Great Conflicts main discussion thread. Please post here!

    A prelude of what to exect soon.
    The Islamic faction rosters are a mix of old and new models and in varius caces woth simply cloned ones.
    What to expect: Just like the Roman Empire after PAX ROMANA that Roman citizens prfered the civil life from the military career with few exeptions , the Islamic Chaliphate of Damascus that expanded from Spain to India was devided to a numerus Emirates. Those Emirs though were defacto intipendent despite teh Chaliphate's efforts to control them. So each Emir will try to become teh Chaliph in the place of the Chaliph and unite the Muslim World under his banner. The Emirates had some simularities and some diffrences. For instance they had the Arabic population that was the 1st wave of the Muslim expansion. Then they had the local poulation that embreced Islam and offered its duty with soldiers even nobles. Those people devided in two categories. The first will be the unique units per faction and the second the AOR units that will be available for every Muslim Ruler. The last category of warriors will be the slaves. IN that case the player when he will buld the 1st Slave Market that will give income will have to chose two paths for the 2nd upgrade. The 1st will be a greater market aka more money and the 2nd a Slave Barracks taht will provide light or medium status warriors that will be cheaper than teh rest of the other soldiers but with weaker morale.
    Coclusion:
    Each Islamic FACTION consists:
    The Emir's Pallace units (that include unique units but in few cases common with other faction).
    The Arab origin warriors called to arms if nessasary well armed because as traders have access to good quality of armors and weapons.
    Unique Units per province (Beduin or Berber or Armenians) work both as AOR or mercenary Units.
    Unique Nobilty per province (Turkish Ghulams, Berber Nobles Arabs Nobles).
    Slaves.

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