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Thread: Any suggested house rules to make the game more challenging? (VI expansion)

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    Default Re: Any suggested house rules to make the game more challenging? (VI expansion)

    Nice to see some familiar faces: Caravel and "gollem" ("golden age" members and talented modders both). Great to read from you guys!

    For some reason, around this time of year, I always get a hankering to return to this place of wonder and good cheer. I also get to playing a bit of MTW... I'm planning to start a campaign as the Byzantines with some house-rules of my own:

    1) My armies will *only* be comprised of mercenaries hired from taverns that I build on turn 1.

    2) Starting units will be disbanded.

    3) No alliances allowed.

    4) I will marry my princesses only to family members -- getting those marvelous "chinless wonder" traits for all my generals, and parking them in castles for the
    duration of the campaign.

    This may all sound a bit loopy, but it's something I've been wanting to try for a while. I call it the "Evil Empire" playthrough.

    Would such a campaign be win-able? Let's find out!

    PS. I'm still deciding which mod to use. It's between Caravel, Tyb's XL 2.3, and Axalon's Redux. Suggestions are welcome!
    Last edited by Cyprian2; 12-30-2018 at 03:32. Reason: clarity

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