Results 1 to 21 of 21

Thread: Can The "forbidden Six" be used as Mounts?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Stazi's Avatar
    Join Date
    Jun 2008
    Location
    Poland
    Posts
    455

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by Tyberius View Post
    you mean to optimize the space and squeeze 2 different textures in the same Bif? do you get rid of the "dying" animation to do that? or maybe just keep only one dying animation instead of all 4?

    I will try it!
    Instead of 512x512 you can use 1024x1024 unit texture and easily put 4 types/colors of the same mount with the same quality into one folder (like LiHorse). In UNIT_PROD you just add another MOUNT unit type and the rest is similar to any normal unit. Just check all needed entries for existing mount types and you'll know. IIRC Macsen was going to make use of this trick in one of his mods so maybe he can add some details here.
    I believe adding new mount folders or using existing ones that belong to regular units is not possible due to the hardcoded effects linked to them.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  2. #2
    Member Member dimitrios the samian's Avatar
    Join Date
    Feb 2004
    Location
    Hellas Down Under
    Posts
    615

    Default Re: Can The "forbidden Seven" be used as Mounts?

    hello stazi ...
    Im certain (without checking) it was a 640x640 Bif Macsen prepared for some new Romans Yan made for the Ancient mod & he also combined two Hellenic Bifs into a 640 ..this is documented over in the Ancients Forum .
    I have learnt the tricks also & currently finishing up some totally new animations , to be presented on a 640x640 .
    Tell me Stazi ... will we lose definition & clarity on the battlefield by using the 1024 ?

  3. #3
    Member Member Tyberius's Avatar
    Join Date
    Aug 2007
    Location
    Santiago de Chile
    Posts
    126

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by Stazi View Post
    Instead of 512x512 you can use 1024x1024 unit texture and easily put 4 types/colors of the same mount with the same quality into one folder (like LiHorse). In UNIT_PROD you just add another MOUNT unit type and the rest is similar to any normal unit. Just check all needed entries for existing mount types and you'll know. IIRC Macsen was going to make use of this trick in one of his mods so maybe he can add some details here.
    I believe adding new mount folders or using existing ones that belong to regular units is not possible due to the hardcoded effects linked to them.

    Hello Stazi, nice to talk to you all again, Really...Does the game actually support 1024p frames? if so, that would be fracking great! I can't even begin to fathom all the possibilities!
    Last edited by Tyberius; 01-22-2019 at 05:16. Reason: adding protocol and grammar

  4. #4
    Member Member Stazi's Avatar
    Join Date
    Jun 2008
    Location
    Poland
    Posts
    455

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by dimitrios the samian View Post
    Tell me Stazi ... will we lose definition & clarity on the battlefield by using the 1024 ?
    Quote Originally Posted by Tyberius View Post
    Really...Does the game actually support 1024p frames?
    Nice to see you again too. Yes, the game supports 1024p textures but engine is not fully optimized for it. If you put 4 units 512p quality into 1024p texture, all those units will appear in the game 4 times smaller (2 times shorter and 2 times tighter). The SCALE factor doesn't work in the needed range so you can't scale up those units to match others made in 512p textures (that's why I think Macsen chose 640p - the difference is not too much and SCALE can cover it). The only way is to scale all other units down. Then, if you make soldiers smaller you need to reduce spaces between them in formations. It's a lot of work if you want to add only a few units but for bigger projects, why not? In the end, units and the whole army takes less space on the battlefield and maps seem to be bigger with more space for maneuvers. I've been in the process of doing all that stuff for Pike&Musket 2.0 mod but cegorach disappeared again and I didn't finish it.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  5. #5
    Member Member dimitrios the samian's Avatar
    Join Date
    Feb 2004
    Location
    Hellas Down Under
    Posts
    615

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by Stazi View Post
    ..... (that's why I think Macsen chose 640p - the difference is not too much and SCALE can cover it). The only way is to scale all other units down. I've been in the process of doing all that stuff for Pike&Musket 2.0 mod but cegorach disappeared again and I didn't finish it.
    I understand you know Stazi ...
    Even 640 is fantastic , as all Bifs that i have learnt n worked will easily fit two , so we can double the output !.
    I am finishing off some 640 plates & triple foot troops fit , they will debut in our Ancients Mods , once i get them all finished .
    Putting two riders onto a 512 is no problem and my calculated guess is 3 will fit on a 640 easily , nice !!
    Our Ancient Horse Bif Plates are different with Horse n Rider combined , buy i think two will fit on a 640 with a small scaling down ...... will do in 2020
    ..........................
    I hope you do not give up on the Pike & Musket Mod ....
    Last edited by dimitrios the samian; 01-22-2019 at 09:27.

  6. #6
    Member Member Stazi's Avatar
    Join Date
    Jun 2008
    Location
    Poland
    Posts
    455

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by dimitrios the samian View Post
    I understand you know Stazi ...
    Sorry about not refering to you directly. Your question just reminded me of some Macsen's comments on that topic. No offense intended. Sorry once again.

    Quote Originally Posted by dimitrios the samian View Post
    Even 640 is fantastic , as all Bifs that i have learnt n worked will easily fit two , so we can double the output !.
    I am finishing off some 640 plates & triple foot troops fit , they will debut in our Ancients Mods , once i get them all finished .
    Putting two riders onto a 512 is no problem and my calculated guess is 3 will fit on a 640 easily , nice !!
    Our Ancient Horse Bif Plates are different with Horse n Rider combined , buy i think two will fit on a 640 with a small scaling down ...... will do in 2020
    Great! Can't wait to see what you did.

    Quote Originally Posted by dimitrios the samian View Post
    I hope you do not give up on the Pike & Musket Mod ....
    I was only doing some technical stuff. Only cegorach knows how the mod should look like form the gameplay perspective.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  7. #7
    Member Member dimitrios the samian's Avatar
    Join Date
    Feb 2004
    Location
    Hellas Down Under
    Posts
    615

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by Stazi View Post
    Great! Can't wait to see what you did.
    I was only doing some technical stuff. Only cegorach knows how the mod should look like form the gameplay perspective.
    Here we go .......

    Click image for larger version. 

Name:	Thracian 512.JPG 
Views:	195 
Size:	112.5 KB 
ID:	22129

  8. #8
    Member Member dimitrios the samian's Avatar
    Join Date
    Feb 2004
    Location
    Hellas Down Under
    Posts
    615

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by YanBG View Post
    Remember Duke John's "War of the Roses" models, they were pretty sharp looking.
    They are almost pixel perfect !! putting original MTW bif plates to shame ...
    i have looked closely at the original MTW we got in the game & most are unfinished , poor textures , odd proportions , missing segments , rectangles clip bits of the soldiers , etc etc .
    Last edited by dimitrios the samian; 01-23-2019 at 12:32.

  9. #9
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
    Join Date
    Dec 2004
    Location
    Ratae Corieltauvorum
    Posts
    2,481

    Default Re: Can The "forbidden Seven" be used as Mounts?

    Quote Originally Posted by YanBG View Post
    So new factions can't own units using these 7 bifs. Can a workaround be to just not give them such units?
    But then hiring a mercenary can cause a crash? Not using these bifs would reduce the spots for new models(50 folders in total).
    It's not so much 'new' factions per se, it's factions beyond the 20th. If you only have 20 factions, all will be well And there is no workaround, if such a faction uses one of those BIFs you'll get a CTD going into battle - whether it's trained, hired as a mercenary, or bribed.
    You HAVE to chose - limit your factions or limit your BIFs - those are the only options (hence the joy when we started to get 640x640s working )
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

    Members thankful for this post (2):

    StaziYanBG 


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO