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Thread: EB on Alex (not the EB Alex mod, just getting EB 1.2 vanilla working on Alex.exe)

  1. #1

    Default EB on Alex (not the EB Alex mod, just getting EB 1.2 vanilla working on Alex.exe)

    Hello everyone, I've been playing EB for years on Alex.exe until my laptop passed away (RIP), when I got a new one, re-installing RTW, downloading EB1.2 and installing it, I tried doing the necessary fixes to get it to work on Alex.exe without success, I always get the "please choose an item from the list" whenever I clicked on the Imperial Campaign menu.

    I remember following a guide to get it working on Alex the first time but I cannot find that thread again and all the ones that had some explanations on them didn't work.

    Now you might ask, why don't you just play EB Alex instead of going through the trouble?

    I did install that mod but I didn't like it, too many changes broke the careful balance of vanilla EB and I didn't like that, I really did try to enjoy it but coudn't so here I am asking for help to get EB vanilla to work on the alex engine.
    Last edited by tanavar; 04-01-2019 at 19:33.

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  2. #2

    Default Re: EB on Alex (not the EB Alex mod, just getting EB 1.2 vanilla working on Alex.exe)

    Hi,

    I just registered because I saw your thread and wanted to help even though 2 years have passed. Here are my notes, I believe Maksimus posted them but then started to heavily modify his version too and deleted these instruction from his thread:

    Installation order:

    -EB1.2
    -1.2 fixes
    -EB-Alx small mod, just the files needed to play with the alx exe (Non extensive)
    -RS2 enviroments for EB
    -Extended unit info cards - standard

    What to modifiy:

    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1

    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;================================================= ==============
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;================================================= ==============

    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:

    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66
    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------

    b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:

    Immortal
    Immortal_desc
    Immortal_effects_desc
    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc

    Then save !

    c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!


    REPLACE

    �--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    �--------------------

    WITH

    �--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    {Night_Fighter_effects_desc}
    +1 Command when fighting at night

    �--------------------

    AND ADD

    �--------------------
    {Immortal} Immortal

    {Immortal_desc}
    Hidden immortal trait

    {Immortal_effects_desc}
    No Effects

    �--------------------

    d) Now edit your ''Rome - Total War folder/eb/data/world/maps/campaign/imperial_campaign/descr_strat.txt'' folder by adding the line at the start of Campaign section (at the top of the file.). It should look like this:
    ; Helix 4 build
    ; Campaign file generated by the Trivium independant Map Editor (TiME) (c) MrHide - The Trivium Organisation
    ; Forums: link to forums
    ; Contact: MrHide email

    campaign imperial_campaign
    options +prebattle_night_battle_tickbox
    playable
    seleucid
    pontus
    scythia
    parthia
    numidia
    romans_julii
    egypt
    gauls
    germans
    britons
    greek_cities
    macedon
    carthage
    romans_scipii
    dacia
    armenia
    spain
    thrace
    romans_brutii
    saba
    slave
    nd
    unlockable
    end
    nonplayable

    end


    start_date -272 summer
    end_date 14 summer

    night_battles_enabled
    brigand_spawn_value 50
    pirate_spawn_value 95

    e) Now - Copy chat_filter.san from your Alexander/data folder into your the EB\data folder!

    COLOR="yellow"]f[/COLOR]) Now - Copy

    These are the finall step's! You should add torches, lighting for night time, lighting to city buildings, and prebattle UI images (that is opional and not included in the download link)

    1) To Add torches to the units:
    Copy the following from your ?’bi \data\?’ folder to your ?’EB \data\folder?’
    Like this:
    ?’bi\data\models_unit\attachments\?’ to ?’eb\data\ models_unit?’
    ?’bi\data\models_engine\?’ to ?’eb\data\?’
    ?’bi\data\models_effects\?’ to ?’eb\data\?’
    ?’bi\data\descr_effects.txt?’ to ?’eb\data\?’
    ?’bi\data\descr_effects_engine_torch.txt?’ to ?’eb\data\?’
    ?’bi\data\descr_effects_torch_fire.txt?’ to ?’eb\data\?’

    Note: You can also get these files from XGM or from Archer's SkyMod that are better looking .)

    2) Add lighting for night time
    The BI weather and lighting settings look better for night battles than the in vanilla RTW. Copy the following files from ?’bi\data?’ to ?’eb\data\?’.
    Like this:
    ?’bi\data\descr_battle_map_lighting_and_fog_control. txt?’ to ?’eb\data\?’
    ?’bi\data\descr_daytypes.txt?’ to ?’eb\data\?’
    ?’bi\data\descr_skydome.txt?’ to ?’eb\data\?’


    The weather and lighting settings from Archer's SkyMod look even better. So If you have that mod -Copy the following files from ?’SKYMOD_BI\data?’ for ?’ Bi ?’ only to ?’eb\data\?’
    The models folder!
    ?’descr_battle_map_lighting_and_fog_control.txt?’ to ?’eb\data\?’
    ?’descr_daytypes.txt?’ to ?’eb\data\?’
    ?’descr_skydome.txt?’ to ?’eb\data\?’

    3) Add prebattle UI images! (optional)

    If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ?’prebattle_night.tga?’ in every ?’data/UI/[culturetype]/eventpics/?’ folder.
    A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.

    4) Add window lighting to city buildings!

    Copy the folder ?’bi\data\models_building\textures\glowing?’ to ?’eb\data\ models_building\textures?’




    STEP II:

    Go to EB shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method (if your RTW is in default install folder)
    "C:\Program Files\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    or for 64-bit systems
    "C:\Program Files (x86)\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    or for the ones that use different install folder - just edit the end of the target like this ...\RomeTW-ALX.exe" -mod:eb -noalexander
    I agree with you on 1.3

    I don't know what was the process to let one guy destroy the EB legacy, but whatever.

    I hope this helps someone, and if you want the files needed just send me an email or private message etc.

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