I am at turn 63 in a Crusader States campaign, the campaign always crashes when the rebel turn ends, i tried killing some characters and changing things here and there but the crash still happens

here is my log, thanks in advance

00:42:54.061 [system.io] [info] exists: missing mods/SS6.3/data/ui/generic/eventpics/agent_enemy_detected.tga
00:42:54.061 [system.io] [info] exists: missing mods/SS6.3/data/ui/northern_european/eventpics/agent_enemy_detected.tga
00:42:54.061 [system.io] [info] exists: missing data/ui/northern_european/eventpics/agent_enemy_detected.tga.dds
00:42:54.061 [system.io] [info] exists: found data/ui/northern_european/eventpics/agent_enemy_detected.tga (from: packs/data_2.pack)
00:42:54.061 [system.io] [trace] file open,,33945898,,not found
00:42:54.061 [system.io] [trace] pack open,packs/data_2.pack,data/ui/northern_european/eventpics/agent_enemy_detected.tga,162992
00:42:54.061 [system.io] [info] open: found data/ui/northern_european/eventpics/agent_enemy_detected.tga (from: packs/data_2.pack)
00:42:54.070 [system.io] [trace] pack close,,data/ui/northern_european/eventpics/agent_enemy_detected.tga,,,-162992
00:42:54.070 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:42:54.070 [game.script.counter] [trace] counter <bishop_count> = 0
00:42:54.070 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_City> fired
00:42:54.070 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Stone_Wall> fired
00:42:54.071 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
00:42:54.071 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
00:42:54.071 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
00:42:54.071 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
00:42:54.071 [game.script.exec] [trace] exec <inc_counter> at line 829 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:42:54.071 [game.script.counter] [trace] counter <bishop_count> = -1
00:42:54.071 [game.script.trigger] [trace] Trigger <Global_Settlement_Type_Castle> fired
00:42:54.071 [game.script.trigger] [trace] Trigger <Global_Building_Exists_Castle> fired
00:42:54.071 [game.script.trigger] [trace] Trigger <Global_Loyalty_Level_Bonus> fired
00:42:54.071 [game.script.trigger] [trace] Trigger <Global_Training_Idle> fired
00:42:54.071 [game.script.trigger] [trace] Trigger <Global_Settlement_Has_Governor> fired
00:42:54.071 [game.script.trigger] [trace] Trigger <Theologians_Governor_Attribute_Piety> fired
00:43:01.453 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
00:43:01.453 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
00:43:07.667 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.