Zack-insaner banter interesting contrast to Zack-Jabbz banter (
), true elite if partners. I don't think they are partners.
Unrelated thoughts:
MU could easily have sprawling carnival-like games, like Capo or Khaan experimentals or Pirate Ship or Andres bloodbaths or any number of Large Org games. 30 players, 40 players, hell, go for the gold and make it 100. The player base is there. However, the only format that draws such numbers are those mashes that I've still not played in. Those last like a week with 50 players, and even so the post count exceeds 10K regularly. That's
inhuman. The typical maximum game format on MU now allows for just 21 players, the old Org threshold for large games. For an example of the stifling effect, Zork recently tried to run a multiball setup with 40 players, but could barely exceed 1/4 signups before scrapping much of the design and doing a 15-er. Some people had even dropped when he added a post cap to the setup!
In conclusion, MU would be a new paradise of transcendent excess if an appropriate set of social engineering parameters could be formulated to force a lower post count. Capo IV quite possibly remains the Tower of Babel experience of Internet Mafia.
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