Hi folks,
I recently picked up TW Britannia and am really enjoying it.
Sometimes you can choose between a battle that you can barely survive, but you'll need a lot of new army replenishments (replacements). Or you could be more circumspect, move slower, and need less.
But this game, unlike many other strategy games I've played, talks about replenishment per se in a simple way, where it mainly depends on supplies and food abundance, and a little on the general's perks and maybe a kingdom-wide event.
But the game also talks about, e.g., "replenishment for cavalry units in recruitment pool" as though it's something completely separate. (That's from the tooltip for the tech Military / Cavalry / Horse-Warrior Traditions when playing as Mide.)
Is this concept of the number of new recruit units and the time they need to surface, in the recruitment pool, entirely separate from how much you're burning through men on the battle field?
There's also supplies and food, but they, too, seem somewhat separated.
To cut to the chase:
If I fight lots of punishing battles that I barely survive, and my army needs several turns to replenish, do I delay the "arrival" of brand new units to recruit?
Or are they completely disjointed mechanisms in Brittania?
In most games I've played, they are highly related.
Thanks if you can help!
Bookmarks