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Thread: Rome TW - Remastered

  1. #181
    Member Member Xantan's Avatar
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    Default Re: Rome TW - Remastered

    So with regards to the limits, it's a matter of the engine limits, which has to be recompiled and reworked to make it feasible. It depends if Feral now will do all of the effort to raise it as high as possible.

    255 is the region limit I think, maybe we can have 350-400?

  2. #182
    Member Member hoom's Avatar
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    Default Re: Rome TW - Remastered

    IMO if the sales are that bad they should concentrate what will presumably be limited support on stuff like pathfinding that should be a bit smaller tasks & there are known code improvements from later games they could backport.
    Also on tools to assist modders with porting from original version.
    maybe those guys should be doing something more useful...

  3. #183
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Rome TW - Remastered

    Yeah I think priority #1 and 2 should be the pathfinding and modding support. The remaster wont survive without those two things sadly.
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  4. #184
    Member Member hoom's Avatar
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    Default Re: Rome TW - Remastered

    Well, RIP a whole heap of limits & limitations
    https://www.totalwar.com/blog/total-...tch-202-notes/

    I've only ever done the most trivial level of modding but there are a lot of things here that seem extremely awesomely modder friendly if any mods actually are developed to make proper use of them.
    maybe those guys should be doing something more useful...

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  5. #185

    Default Re: Rome TW - Remastered

    Wow!!! That's a lot of fixes. Nice level of support.
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  6. #186
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    It has unlocked a lot of features, which is great overall, but it's up to modders to make use of them so this will take some time.

    I do wish this was the case 17 years ago when the game was launched...
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  7. #187

    Default Re: Rome TW - Remastered

    I am making a plugin that understands Rome remastered files and coan provide useful features, such as:

    Syntax highlighting
    Syntax error marking
    Go to definition / find usages of items (e.g. find all usages of a unit)
    Autocompletion (e.g after require resource, provide a list all all resources)
    Mass rename related items
    Code folding
    Various sanity checks
    etch.

    A preview of my work is here:

    youtube.com/watch?v=zg-0O6nI8Hs

    This is a call for people to help, mainly with giving me info about how things are meant to work, mod-wise, so I know what to make the plugin able to do.

  8. #188
    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by edyzmedieval View Post
    I think RTW's very high rating is because it's fully patched and working on new systems + nostalgia.

    When RTW was released... it got a lot of flak even here on TW Org.

    A thread from 2004 -> https://forums.totalwar.org/vb/showt...ut-the-alcohol
    Well I love @Aymar de Bois Mauri 's signature, while he was last seen in 2013. The war in Ukraine was the thing right then already and it's nice coincidence I've met his post in these times.

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  9. #189
    Member Member NikolaTheGreat's Avatar
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    Default Re: Rome TW - Remastered

    I may be 1 year late since the last post but I would like to know if Rome Remaster sold any well in those 2 years that it has been out? Do you think the success was enough to justify more Total War remasters into the future?

  10. #190
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by NikolaTheGreat View Post
    I may be 1 year late since the last post but I would like to know if Rome Remaster sold any well in those 2 years that it has been out? Do you think the success was enough to justify more Total War remasters into the future?
    Honestly, this is a good question. And one that won't be answered any time soon.

    I think they banked on a good amount of nostalgia, and it worked, because RTW is the entry point in the series for a lot of players, but the mobile UI-like remaster did not sit well with many people. It took away from the original feeling of the RTW launched in 2004. Time will tell on this but I expect no more remasters any time soon.
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    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  11. #191
    Member Member hoom's Avatar
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    Default Re: Rome TW - Remastered

    RTR: Imperium Surrectum version 0.60 is out

    https://steamcommunity.com/sharedfil...?id=2487698001
    Over 1800 regions (yes, actually that many!)
    Over 50 playable factions & Greek/Macedonian/Thracian units reworked to max out the unit variation abilities of the engine.
    The units look amazing at least on par with Rome2 quality

    Red_Zed youtube acct has been doing some awesome preview stuff (faction unit previews, developer interviews, feature guides etc), well worth taking a squizz at some of them if you haven't actually got the game
    https://www.youtube.com/@Red_Zed/videos

    I bought the Remaster somewhere during RTR:IS 0.5 release on the basis of what I was seeing.
    Actually haven't played the campaign yet, just some custom battles & map exploration because I'm still slowly working through that RTRVII Antigonid campaign.
    I think you need to go into it just planning on dominating a limited area for your faction & effectively forget about the majority of the map.

    BTW, RTR VII is totally undervalued.
    Its been an amazing campaign that forced me into some fascinating historical parallels
    Here is what it looks like in 4k
    maybe those guys should be doing something more useful...

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