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Thread: Rome TW - Remastered

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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Rome TW - Remastered

    Total War has announced today that Rome Total War is coming back to the fray, with a remastered edition!



    https://store.steampowered.com/app/8...ME_REMASTERED/
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    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    I'm very happy because I prefer I over II. I hope they're gonna remaster Barbarian Invasion.
    Also don't they dare touching the old good Egyptians and turn them to Ptolemeans.

  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    CONTENT

    WHAT NEW FEATURES DOES TOTAL WAR: ROME REMASTERED HAVE?

    Good question! You can find a quick rundown below – stay tuned for more in-depth information about all of Total War: ROME REMASTERED’s shiny new features.
    VISUALS

    • UHD resolution support
    • Updated 3D unit models and textures
    • Widescreen and ultrawide monitor support
    • Enhanced battlefield environments
    • Enhanced campaign map
    • Improved visual effects

    FEATURES

    • Campaign map overlays
    • Faction summary screen
    • Unit status displays
    • Enhanced camera and controls
    • New quick lists

    GAMEPLAY

    • 16 additional playable factions (38 in total)
    • Cross-platform multiplayer
    • Steam Workshop mod support
    • New agent: the merchant
    • New summary screen: the agent hub
    • Improved diplomacy

    USER INTERFACE

    • Redesigned UI and tooltips
    • Optional classic versus remastered rules
    • Improved sound mix
    • Added UI scaling
    • Enhanced iconography
    • Improved support for colour blindness

    HELP SYSTEM

    • Fully integrated game manual
    • Enhanced advisor messages
    • New first-time player advice
    • Redesigned campaign tutorial

    WHAT ARE THE NEW PLAYABLE FACTIONS?

    Base game:

    • Julii
    • Brutii
    • Scipii
    • Macedon
    • Egypt
    • The Seleucid Empire
    • Carthage
    • Parthia
    • Pontus
    • Gaul
    • Germania
    • Britannia
    • Armenia
    • Dacia
    • The Greek Cities
    • Numidia
    • Scythia
    • Spain
    • Thrace

    Barbarian Invasion:

    • Western Roman Empire
    • Eastern Roman Empire
    • Huns
    • Goths
    • Sarmatians
    • Vandals
    • Franks
    • Saxons
    • Celts
    • Sassanids
    • Roxolani
    • Ostrogoths
    • Romano-British
    • Slavs
    • Burgundii
    • Berbers
    • Alemanni
    • Lombardi
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    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by edyzmedieval View Post
    WHAT ARE THE NEW PLAYABLE FACTIONS?

    Base game:

    • Julii
    • Brutii
    • Scipii
    • Macedon
    • Egypt
    • The Seleucid Empire
    • Carthage
    • Parthia
    • Pontus
    • Gaul
    • Germania
    • Britannia
    • Armenia
    • Dacia
    • The Greek Cities
    • Numidia
    • Scythia
    • Spain
    • Thrace

    Barbarian Invasion:

    • Western Roman Empire
    • Eastern Roman Empire
    • Huns
    • Goths
    • Sarmatians
    • Vandals
    • Franks
    • Saxons
    • Celts
    • Sassanids
    • Roxolani
    • Ostrogoths
    • Romano-British
    • Slavs
    • Burgundii
    • Berbers
    • Alemanni
    • Lombardi
    So, what are the new playable factions at last?

  5. #5
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    Apparently... no new playable ones. It's just the standard ones from the original game but now unlocked from day 1.
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  6. #6
    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by edyzmedieval View Post
    Apparently... no new playable ones. It's just the standard ones from the original game but now unlocked from day 1.
    Oh, it's still cool then.
    I want to play legit, game supported Slavs.

    ps. Do you know if we're supposed to be able to customize our game tracklist more easily?

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rome TW - Remastered

    When I saw that on youtube I couldn't believe it's real. Have really good memories of the original. Probably one of my favourite games.

    PS. Just realized that I haven't been on the forums for 6 years. Time flies...
    Last edited by Ibn-Khaldun; 03-25-2021 at 23:26.

  8. #8
    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    Units and battle map look cool. Controls, gameplay and balance seem much better now.
    I hate UI and campaign map graphics. It looks like some random browser game to be honest.

  9. #9
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by Ibn-Khaldun View Post
    When I saw that on youtube I couldn't believe it's real. Have really good memories of the original. Probably one of my favourite games.

    PS. Just realized that I haven't been on the forums for 6 years. Time flies...
    Good to see you back here.

    Hope you all enjoy the new RTW version!
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  10. #10
    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    No more armies of clones. Supposedly there are 4 faces per squad now. I also like that the further south the more mixed race nations are.
    I hope Germans and Britons will not have black people in their lines though. It would piss me off.

  11. #11
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    Our fellow Orgah, @jackie_fish, has done a video about RTW Remastered.

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  12. #12

    Default Re: Rome TW - Remastered

    Do we get Alexander on top of this all as well?

  13. #13
    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by BrenZo View Post
    Do we get Alexander on top of this all as well?
    Yes. All three campaigns of Rome Total War will be available.
    No info about Alexander playable factions though.
    Last edited by Scholae Palatinae; 03-26-2021 at 23:23.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rome TW - Remastered

    Since this is on the same old engine I wonder how easy it would be to mod the game? Is it going to be as easy as it was with the original? Also, is it possible to transfer old mods(with changes ofc) to this one?

    Quote Originally Posted by edyzmedieval View Post
    Good to see you back here.

    Hope you all enjoy the new RTW version!
    It's good to be back!
    Last edited by Ibn-Khaldun; 03-27-2021 at 08:50.

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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    This is something to be seen and discussed once the game is out - I expect moddability, since it's the same game code, but I don't think that many mods will convert over to the remastered version.
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    Member Member hoom's Avatar
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    Default Re: Rome TW - Remastered

    Hmm.
    Honestly I only really care about this if someone puts out RTR &/or EB versions updated to this.

    I played barely any of stock Rome1 & was heavily disappointed before finding & playing early iterations of RTR.

    If it was Shogun1 with 4K 2D stuff & campaign plus modernised 3D engine for the battles (pretty much just load in the terrain to Shogun2 engine) or Medieval1 I'd be the happiest TW fan in the world around now.
    maybe those guys should be doing something more useful...

  17. #17
    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by hoom View Post
    If it was Shogun1 with 4K 2D stuff & campaign plus modernised 3D engine for the battles (pretty much just load in the terrain to Shogun2 engine) or Medieval1 I'd be the happiest TW fan in the world around now.
    Yup. It would be remake rather than remaster though. I'm not sure if there is sense to do that. Has Medieval 1 some original features the sequels don't have?

  18. #18
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    I'm a bit unsure over this - remastering STW and MTW would essentially make them 3D games, and since they are 2D, do we want that?

    I do wish for some bugfixes for MTW, all I want.
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    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  19. #19

    Default Re: Rome TW - Remastered

    Came back to check this out. Will no doubt buy as it's half price on Steam for owners of the original.

  20. #20
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Rome TW - Remastered

    Pretty excited about this, as Rome 1 was my all-time favorite game. I just hope mods such as EB are willing and able to port into this new version...
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  21. #21
    Member Member hoom's Avatar
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    Default Re: Rome TW - Remastered

    it's half price on Steam for owners of the original.
    Only if you own the Steam version.

    I just hope mods such as EB are willing and able to port into this new version...
    Watching some of the Content Creator preview vids I'm actually feeling pretty confident that mods should be portable with minimal changes.
    Its looking like most of the changes are GUI/control, updating what the game does with existing files/stats etc.

    If I can just install RTR6 or someone does a port quickly I'm all over this.
    The GUI/control improvements would make RTR6 incredible.
    But not until thats actually confirmed, I have no interest at all in playing otherwise stock R1TW.

    remastering STW and MTW would essentially make them 3D games, and since they are 2D, do we want that?
    Most remasters like Starcraft1 remaster just fix the 2D engine to handle modern resolutions & put in new HD textures/sprites, I'm proposing that for the main menus/Campaign map & it could be done for the battles (which are 3D terrain but with 2D sprites rather than 3D models) but I think it could be a better outcome loading in to Shogun2 battle engine & existing 3D assets for the battles.

    Has Medieval 1 some original features the sequels don't have?
    Oh yes it does.
    With the original Risk-style Shogun1 map you move your pieces (armies/agents) around between Provinces & set build orders but they don't actually happen until you hit End turn.

    Then the AI gets to see your turn & respond to it before applying the moves 'simultaneously'.

    So you get proper AI retreats/reinforcement/counter-attacks and when the enemy has for example reinforced a province you attacked you get the option to safely retreat your army intact to the original province before battle (unless you lost the original province from a counter-attack).
    When heavily attacked you can choose to fight, retreat from the province (caveat above included) or retreat to the castle (if one is present & there are caveats that make this often a bad choice).

    There tends to be a cycle of force build-up at the borders, a big battle & then whoever won advances several provinces (depleting as they leave stabilising garrisons unless able to bring in enough reinforcements) while the loser falls back, preserving & concentrating forces while bringing up reinforcements until balance is restored and a new build-up begins.

    Medieval1 takes that simple drag & drop Risk-style interface with complex strategic implications & maxes it out in province-count, map area and extra Medieval campaign feature goodness.
    maybe those guys should be doing something more useful...

  22. #22
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by hoom View Post
    Watching some of the Content Creator preview vids I'm actually feeling pretty confident that mods should be portable with minimal changes.
    Its looking like most of the changes are GUI/control, updating what the game does with existing files/stats etc.

    If I can just install RTR6 or someone does a port quickly I'm all over this.
    The GUI/control improvements would make RTR6 incredible.
    But not until thats actually confirmed, I have no interest at all in playing otherwise stock R1TW.
    Unfortunately it seems like there is no plan to port EB over, which is a huge shame (especially since the mechanics in EB2 arent so great, like not having the testudo formation), but I am sure that another historically focused mod will be developed for the remastered version which I will eagerly play.

    Edit: seems like the Rome Total Realism team will be working on a port which is great news.
    Last edited by Hooahguy; 03-31-2021 at 16:15.
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  23. #23

    Default Re: Rome TW - Remastered

    Quote Originally Posted by hoom View Post
    Only if you own the Steam version.
    ...and I do (I lost my old discs). Just picked it up for $15.00 USD.

  24. #24

    Default Re: Rome TW - Remastered

    Quote Originally Posted by Hooahguy View Post

    Edit: seems like the Rome-Total-Realism-team will be working on a port which is great news.
    That IS great news!!

  25. #25
    Hǫr­ar Member Viking's Avatar
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    Default Re: Rome TW - Remastered

    Quote Originally Posted by hoom View Post
    Only if you own the Steam version.
    Don't know whether it is possible anymore, but it used to be possible to register the CD version of RTW in Steam. Same with the DVD version of M2TW.
    Runes for good luck:

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  26. #26
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rome TW - Remastered

    There was a QA session on the official TW discord and this video kind of summarizes what was talked there.

    https://www.youtube.com/watch?v=a5_rsYJEBC8

    A lot of good stuff!
    Hardcoded limits to factions and regions are going to be lifted.
    Most improvements/new stuff Remastered is adding can be toggled off in the settings.
    They have worked on AI and tried to improve it!
    Although co-op campaigns are not in the game they are thinking about it cause a lot of people have asked it.

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  27. #27
    Member Member Scholae Palatinae's Avatar
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    Default Re: Rome TW - Remastered

    Why everyone bother about Europa Barbarorum? Can't you enjoy original game (which is better imho)?
    I personally hate EB because it cuts most original units (including Romans in Lorica Segmentata and Greeks in Corinthian helm - really?) adds over 10 units of the same role per faction and is pseudo-historical accurate. Authors of the mod are declining the Celts hurling cut off heads at enemies, germanic women encouraging their men to fight harder, combat assassing etc. calling it "Fantasy units".
    Well no, they are not fantasy at all. Apparently the authors are just more historical than actual history.

  28. #28
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Rome TW - Remastered

    I have to say that this RTW Remastered announcement have made me nostalgic about the old pbm games that were ran in Throne Room. I wish it would be possible to get some people together and try a game once Remastered is released. Too bad Throne Room is ghost town these days

  29. #29
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Rome TW - Remastered

    I was never a fan of normal RTW, way too many arcade units - mods were spectacular, I loved the creativity and the options presented.
    Ja mata, TosaInu. You will forever be remembered.

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  30. #30

    Default Re: Rome TW - Remastered

    Quote Originally Posted by edyzmedieval View Post
    I was never a fan of normal RTW, way too many arcade units - mods were spectacular, I loved the creativity and the options presented.
    Who was really?? Flaming pigs? Head hurlers? WTF??

    But it did spawn many an excellent mod. I still play SPQR today.

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