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Thread: Rome TW - Remastered

  1. #181
    Member Member Xantan's Avatar
    Join Date
    Feb 2019
    TW Org

    Default Re: Rome TW - Remastered

    So with regards to the limits, it's a matter of the engine limits, which has to be recompiled and reworked to make it feasible. It depends if Feral now will do all of the effort to raise it as high as possible.

    255 is the region limit I think, maybe we can have 350-400?

  2. #182
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    The country that replaced Zelix

    Default Re: Rome TW - Remastered

    IMO if the sales are that bad they should concentrate what will presumably be limited support on stuff like pathfinding that should be a bit smaller tasks & there are known code improvements from later games they could backport.
    Also on tools to assist modders with porting from original version.
    maybe those guys should be doing something more useful...

  3. #183
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    The Fortress

    Default Re: Rome TW - Remastered

    Yeah I think priority #1 and 2 should be the pathfinding and modding support. The remaster wont survive without those two things sadly.
    On the Path to the Streets of Gold: a Suebi AAR
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