RAMPAGE OUT OF SPACE
Since 2101 the Unified Marines of the Earth Nations have governed human territory with justice and peaciousity. By promoting brotherhood among the Marine fighting forces of the human factions - the toughest of the tough, the best of the best, the pick of the crop, the creme de la creme, the ne plus ultras, the nonpareils par excellence, e pluribus unum - all former social divisions within the species were quickly overcome for the sake of stanning all Marines.
However, other problems remain. A shadowy cabal of bionically-augmented supermutants strive to smash the new world order because they're bad. Unfortunately, their biochem corpus is far in advance of UMEN's, such that a single bionic soldier is worth ten Marines in battle. In 7 years of hard fighting since the bionics made themselves known, millions have died and 3% of the Earth's landmass has been devastated.
Now, the Unified Marines of the Earth Nations have assembled a task force, the Strike Envelope Sortie (UMENSES) of the very most elite Marines, the baddest dudes around, to engage the deepest organs of the bionic front in a daring insertion operation.
Game Setup
This is an experimental 17er, intended to be anxiety-driven and slightly bastard, in that some role information may be revealed to non-vanilla players over time or on conditional triggers.
Closed setup: 13 town, 3 mafia, 1 third party. No conversion mechanics. Town wins when all threats to Town have been eliminated. Other factional victory conditions unknown.
Rounds are 48-24 hour phases set around 8:00 PM ET. Round start time and date are negotiable during signups. Standard plurality ouster (no hammer). Full reveal on death.
Ties at deadline are ended by sudden death (i.e. first tie-breaking vote counts, no votes on a player outside the tie are valid). If there is no sudden death within an hour the tie is broken by RNG.Ties are resolved by Rock-Paper-Scissors. Tied players have 15 minutes to submit an RPS move to the host; ties will be resolved according to these submissions. If there is a three-way tie or higher, tied players must submit [Tied players - 1] RPS orders in their PM. Missing orders will be randomized for tiebreaker.
IMPORTANT: There is a hard 125 post cap D1-3, including during EOD. You're strong and silent types, you can manage. However, EOD posts containing only votes do not count against the cap. If you exceed the post cap you may earn a Deathpoint, which will act as a fixed vote against you on the tally the following day. There are no caps after D3.
Twilight is uncapped. Twilight is a 1-hour discussion period following the Day. For convenience, the clock will run from the time the host posts the writeup and reveal. Tiebreakers subtract time from Twilight.
Rules
Take a look at this guide for players unfamiliar with mafia on the Org. It's earthy, solid, unagenda'd, generally helpful, and answers some common questions. - Zack
Spoiler Alert, click show to read:
@Arapocalypse
@ColonelLubriderm
@Cuthillius
@dyachei
@Ephemeral
@GeneralHankerchief
@Hally
@Manasi
@Ampharos
@Sunbae
Signups:
1. c4e5g3d5 (c4)
2. hollowkat (hollow/HK)
3. Raskolnikov (Rask)
4. Dolby (Dolbster/Dolb)
5. Winston Hughes (Winston/WH/McGinty)
6. Timsup2nothin (Tim/Tims/Timmo/Jimmy Timmel)
7. Garden Gnome (Gnome/GG)
8. Ibn-Khaldun (IK)
9. Lewwyn (Lew)
10. BorgPicard (Borg/Picard/LA/Argon)
11. Nanook (Nook)
12. Csargo (Csar)
13. Laurentus (Laur)
14. El-Ahrairah (El/El-A)
15. Vroendal (Vro)
16. pzelda (Zelda/Capage/Cap)
17. CutePanda (Panda/CP)
Replacements/Substitutes:
0. LegacyofSmiles (Legacy/Smiles/LoS/Wiml)
--
1. Logic (Yako)
2. Nagisa (Nagi/Ignoramus/Igno)
3. Ampharos (Amp/Amy)
4.
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