A lot of work, which I can appreciateJust for reference I'm currently recording for two hours for every one hour video (after edits), playing without the battle timer just isn't practical for channel purposes.
No, you still have to bait first. If the enemy formations are archer heavy, this inevitably draws them closer to the bridge. If you have Musket and reasonably straight banks on either side of the bridge, you can shoot them to pieces as Musket outranges Samurai Archers. But not all bridge approaches are that ideal, hence the Naginata Cavalry. As I said, the AI constantly used them against me when my bridge defense was archer heavy. Caught me off guard the first couple of times as they cross the bridge much, MUCH quicker than foot soldiers, and got into my archers before I could close in with spears. Then I started watching the queue lining up for the bridge, and as soon as NC took their place, archers/guns withdrew to safety beforehand...Using NC however is an interesting idea that I hadn't heard of or seen before. Are you saying that you'll just rush them across immediately before the enemy has a chance to get set up and then you'll immediately follow up with the rest of your force?![]()
When I got tired of 'traditional' campaigns and played just to have fun without regard to strict clan unit choices, I came up with the perfect 'bridge-busting' army-----15 BFN + 1 KenseiCan be done in any weather, but absolutely killer in heavy fog. The BFN cross the bridge (fire-at-will off, of course) and take up their positions. Then the Kensei steps into view on the bridge and all hell breaks loose. Almost fell out my chair laughing the first time I tried it. A 4 or 5 star Kensei general is.....well.....frightening....
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Went as far back as 2002, but couldn't find what I was looking for, so I will attempt a crude drawing:Now you got me curious, what is this hedgehog formation?
YS-YS-YS-YS-YS.....................YS-YS-YS-YS-YS
...................G-G-G-G-G-G-G-G-G-G..................
YS is obviously a formation of Yari Samurai (or Ashigaru), and G for your Teppo (the numbers shown are irrelevant and for display only). You tilt the left units' left flank slightly forward, and the right units' right flank slightly forward forming a slight V inclined into your guns. A cavalry charge inevitably 'hangs' its' corners on the spear formations and slows considerably. If you time it right, your guns deliver one last deadly volley at close range before moving back and the Yari clamp the vise shut. Sounds complicated, but really it's not after a few go arounds with it. You don't get as many friendly fire casualties as you might think. You can check the battle log to verify those numbers. It's not very much different than what Oda Nobunaga did at Nagashino. Instead of a mobile spear wall covering the guns, Oda used fixed fortifications to funnel Takeda cavalry into his guns. Same result....lots of dead horsemen....
Remember my description of the Oda 1580 showdown in Mino with Takeda and Imagawa? This technique crushes Takeda's cavalry including those gold armor Heavy Cav he brings. After a few attempted charges, the only thing left are his Cavalry Archers. The name Hedgehog comes from what the formation looks like if you link 3 gun units and six spear units together. It resembles what's known in farming country as a hedgehog....
Oh, it's sometimes more, especially on defense. I'm a cavalry man at heart, and I use them extensively. Comes in very handy when the AI tries one of its' bum-rush flanking attempts, where its' entire army moves to either one of your flanks. On flat to rolling terrain, I might have as many as 4 Cavalry Archers, and I've had battles where I completely rout enemy SA's because I'm giving them flanking or rear fire as they struggle to keep up with their main force. It is soooo much fun to be disruptive and a complete pain-in-the-ass for the AI. Be honest, how many times has the AI had you muttering under your breath as you try and chase off those @#$%-*&^% Cavalry Archers?...Frankly I'm shocked that you'd bring 2 CA and 2YC therefore dedicating a fourth of your army to light cav.And you play with the timer, I don't. You absolutely need cavalry to chase off broken units and routers to conserve ammo. If you had fought the entire 9000+ in Hida without a timer, good chance you would have lost as you'd have been completely out of ammo half way through, and your troops too tired to fight well...
In my experience, HC are too slow to cover for CA, and they tire quickly. Better to use YC, IMHO. Besides, HC like NC are for breaking infantry lines, no?...but I get to cover my CA with a legion of heavy cav...![]()
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