I prefer an active defense, most of the time. Why let the AI dictate how the battle is fought? It's obvious I like to skirmish. By harassing the enemy with Cavalry Archers,
I get to dictate at least some of the pace. That also gives me the chance to survey the field to see what the AI is trying to do. A static set-up on defense often has to be rearranged depending on where the AI chooses to press the attack.
I also love ambushes. I'll even split my army to create them. I'm sure you've noticed the AI marching queue...infantry forward, cavalry flanks, archers in the rear. If there's a patch of woods on either or both sides of its' approach to my main force, a contingent of cavalry hidden in those woods can turn a battle quickly in your favor. If you can wait until you can frontally engage enemy units and tie them down, your cavalry emerges from concealment, wipes out the enemy archers, and now you have the AI army in a vise. Few ever get home to see the wife and kids...
My favorite map is the Yamato province. Gently rolling terrain, with patches of woods scattered throughout the map, and open spaces between. An ambushers dream even with infantry. Nothing more satisfying than seeing your Teppo suddenly step out of a patch of woods and deliver one or two deadly volleys into the enemy flank or rear...
I tend to be more methodical on the attack, but even there I utilize Teppo. Big debate on that, as there were players that said it can't be done. All I can say is that many, many times I used my guns to blow gaping holes in enemy infantry lines before sending in the cavalry to mop up...
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