
Originally Posted by
Pizza
Gravity takes effect. Every time I find a townie in my suspects pile or yeet a townie, that means a name goes to the top.
That pushes everyone else down. And if everyone else is going down, someone needs to be the new bottom name.
That means I iso every name and make sure I get the correct name.
I have been finding lots and lots and lots of wolves in my town pile ever since I began the shuffling process.
I have like 20 different processes I use, at least five regularly.
One of those processes correctly catches every wolf I have ever faced off against, because I have seen every wolf move, every wolf strategy, every tactic, every gambit.
I reread old games where wolves fooled me and I note exactly what they did to fool me and I create a process that identifies that move.
I usually already have a process that finds that move, but when I don't, a new process is added.
So I have about 20 processes, some of those used very rarely or situationally.
The complexity of my scum finding process is like the human immune system, it is designed to fight off many different kinds of pathogens and dangerous things, some things, certain parts of the immune system cannot handle. Other things, handle it better.
That's why there's such a complicated immune response. It generally keeps the host alive because ONE of those processes catches almost every disease.
One of my processes catches every wolf I've ever faced, every strategy I've seen. It is a question of if I am alive long enough to use all my processes on every person.
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What I have is a very poor gut (serves me poorly in mashes and turbos) and a lot of experience based processes that do catch wolves if I have a lot of time.
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If I was not polarized and there were not universal townreads on me every game and I played carefully and lived to day three, I would catch every wolf team.
Mainly because I catch most of, if not all, wolves if I ever exist on day three, and it's been the case for many years without exception.