Everyone and their dogs seem to end up accidently conquering the world in MTW when they want to go for GAs: read the topic on world conquest.
So: I am suggesting a topic on how this might have been fixed. Won't happen of course but it is worth thinking about...
1)puppet kingdoms. When you smack someone down you can make an heir or a general a puppet ruler of some land you define. They give you tribute and trade with you, and you influence them massively. Plus they may support in wars, and act as buffers from hostiles. If you want they can be absorbed easier as well but could be a problem.
However, they remain separate, develop independently and must be watched for loyalty. A strong leader may make a breakaway from you for example.
2) more sensible AI that makes peace when threatened and sticks to it a bit more. Say - you could set an option up to decide how much the AI was a trader/conquerer overall as well as how intelligent.
Any other ideas?
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