When I play a campaign, I always seem to grow bored and quit it after I have a couple dozen provinces under control, since you are able to churn out so many units each turn that you can roll over everyone else.
What I want to do is to give each faction unique elite units, and restrict these units to the starting provinces of each faction. This would be a way of capping the escalation of power that occurs in all conquest-type games and makes the last 2/3's of the game unchallenging.
The units that would be restricted would include knights, obviously, and probably MAA. After that, though, things get a little murkier in regards to militia units, which I favor including, and light cav, spears and missiles, which I am leaning against at this time.
What I am looking for is feedback on which units to restrict, how much to restrict them, and suggestions on what units to add to the game for these unique units.
Of course, it may be that the whole idea is flawed, so I would like to hear any thoughts on the concept itself.
I would like to discuss this and decide upon everything by the time VI comes out next month, so that I can include this concept to the Medmod IV v2 for VI.
So, what do you guys think?
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