Melee attacks are affected by fatigue in a very obvious and plain way (not to speak about morale).
I don't think that range attack are affected by fatigue, but do think that is somehow strange...
Does anybody know about this?
Louis,
Melee attacks are affected by fatigue in a very obvious and plain way (not to speak about morale).
I don't think that range attack are affected by fatigue, but do think that is somehow strange...
Does anybody know about this?
Louis,
Shooting certainly does tire the men after which fatigued troops shoot more slowly. When fresh the whole unit is firing but when tired the volume of fire drops a lot because only a fraction of the men shoot per volley. The effect of each shot remains unchanged so far as I can tell.
Time flies like the wind. Fruit flies like bananas.
I notice that arbalesters get almost no kills once they are exhausted. Reload time may also increase, but I haven't tried to measure either these effects in MTW. I did measure these effects in WE/MI, and both of them existed.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
It may just be the fact that less men fire when the unit is low on energy, but the idea that somehow the power of the bolt is decreased with fatigue keeps nagging me. Is there any way to test this?
"Never in physical action had I discovered the chilling satisfaction of words. Never in words had I experienced the hot darkness of action. Somewhere there must be a higher principle which reconciles art and action. That principle, it occurred to me, was death." -Yukio Mishima
The only thing I know for sure about this issue is that a ranged unit cannot fire at all if completely fatigued.
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