Javelin throwers - on skirmish they usually run before they fire and they get wiped out if they stand and fight. The twice Ive been able to get a volley off, I've been impressed with the damage they did.
Naptha throwers - see above
Ballista - I think I killed a couple troops once or twice. I guess it has a morale factor when it hits. I love how the AI places 3-4 of these uselessy when on the attack, effectively cutting down the size of its attacking force. meh
Mounted Crossbows - slow firing rate = half the battle timer trying to 'harass' enemy into attacking
Trebuchets/Mangonels - I've read enough here to see that I am not alone on this one. They're slightly better than catapults for sieges, otherwise a catapult has every advantage.
handguns/arquebrusiers - blek. Once a handgun unit did manage to hold my line and save the battle with their sacrifice. A crossbow unit probably could have done the same, plus they might have killed more enemy units with their missile attack.
Bulgarian Brigands - Trebizond archers seem better to me plus they are available earlier and are cheaper.
Turcoman Foot - Ottoman infantry seem better to me and are easier to produce although I've seen people post how missile test results show Turcoman hit more targets. IMO the results of those tests dont show a large enough advantage to compensate for the huge amount of room the Turcoman take up in my formation.
Gendames - do they possess some special purpose/tactic?
Lithuanian Calvary - very demanding in terms of buildings needed to produce, but they are just slightly better than Hobilars IMO
Any suggestions on the advantages/how to use any of these units would be appreciated.
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