The folks at Activision/Creative Assembly really should use the opportunity of Rome Total War to put in a Multiplayer Campaign engine.
This would not be hard to do, as the campaign is turn-based. Have a host, and the individual players execute their moves, which are sent in an encoded e-mail to the host. When all are received and input, the computer executes all the moves simultaneously. Technically, this would not be hard to do. If battles need to be resolved, then either side could choose to command the army personally, and the battle would need to be fought and a result file e-mailed to the host computer prior to the next turn starting. The only criticism I've heard of a multiplayer campaign is that it would take forever. Yes, you would have to wait for everyone to e-mail their moves or battle results to the host computer, but so what? You do one move a night, the campaign takes a long time (maybe even a year of real time) A slow moving campaign is a GOOD thing, as that would give the players time to negotiate alliances, plan strategy, etc. (which is one of the fun parts of a campaign with real players) It is a different paradigm than hanging out on game-spy looking for a pick-up battle. A multi-player campaign would be ideal for friends who want a long-term game, and online clans who are looking for a more meaningful challenge than the latest ladder ranking.
If folks agree, please send e-mails to Activision/Creative Assembly requesting them to incorporate multiplayer campaigns into Rome. Once they have the multiplayer engine in place, they can release it (as an add on) for Shogun and Medieval, and make even more money. Everyone wins with this.
Creative Assembly E-mail:
info@creative-assembly.co.uk
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